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回報翻譯問題
So... will it be ported to 1.0? Cause i feel it should really be in the base game, and it's annoying to play without.
It'll show you to mod's 1.0 download
1.0 in unstable beta, so no Steam release though
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Isse the 1.0 branch on github, but i have no idea how mods are packaged, do i need to compile or something?
That's just a link to the main page
Anyway the actual 1.0 download : https://github.com/alextd/RimWorld-ReplaceStuff/releases/download/v1.3/Replace.Stuff.-.Release.zip
I mean, It'd take some real code changes to put the light on the wall and rotate it for the light direction.
Programmable Vents can make their own version of over-wall things. I mean that's just one of many vent mods. Can't make them all better myself.
For reference to make things over-wall, the needed def changes are here: https://github.com/alextd/RimWorld-ReplaceStuff/blob/master/Defs/OverWallCoolerVent.xml
Can I request a patch for Dubs Hygiene Mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=836308268
Especially the pipes?
Okay, that was a lot of time spent finding out what five lines to change to make this happen;
BadHygiene had special checks to see if pipes can place which would overturn replacestuff saying it can; so I just needed to apply ReplaceStuff's "can replace" check and ignore other checks
I loaded up that mod and that seemed to be the only thing to do
Those pipes were such a pain to replace in-game since deconstructing the connection means no toilets for everyone and stone pipes takes a lot of time to build.
Can the mod be changed that it can also 'replace' a material with the same material?
Because after the blueprint is placed, the QualityBuilder mod could autiomatically kick in and rebuild until the set quality is met.
Background:
I'm looking for a convenient way to update a lot o furniture to better quality, without changing the base material at all.
So far it works already when I e.g. set a wooden bed to stone. It would be nice if i could place a wood blueprint over a wood bed too.
Thanks for the mod!
Really though, QuailtyBuilder could add a button to rebuild - no need for this mod to do that.
(And wait long enough and I'll just put quailtybuilder features in this mod anyway)