Divinity: Original Sin 2

Divinity: Original Sin 2

Helaene - Mirage Class
 This topic has been pinned, so it's probably important
helaene  [developer] 1 May, 2018 @ 6:57pm
Bug Reports & Suggestions
Please leave detailed notes regarding any potential bugs or requests for the Mirage mod here.

Thanks!
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Showing 1-15 of 35 comments
TheEnd 2 May, 2018 @ 6:40am 
Phantasm blade and crossbow don't scale with character level
MrWhite 2 May, 2018 @ 7:27am 
Yep, there are always lvl 1
And also sandstorm is weird, dmg is really low and shouldn't it require geo not aero, cause it does earth dmg.
And is that I can't control phantasm intentional? Why so, AI is managing quite dum
Also a word about remorse, could you buff the dmg, cause now it is REALLY low.
Rodge 2 May, 2018 @ 12:01pm 
Any summoned weapons doesn't scale at all.
TobiN 2 May, 2018 @ 1:10pm 
Mimic doesn't seem to work with a lot of skills, can you give a more detailed decription of how the mimic works?
helaene  [developer] 2 May, 2018 @ 4:25pm 
@Tul @MrWhite @Rodge - Thank you, I'll look into the weapon scaling immediately!

@MrWhite I'll also look at sandstorm and remorse damage/requirements - thanks.

@TobiN - Mimic absorbs any skill cast on you by any enemy. So what you may be noticing is that they cast a skill but it wasn't targeting on you, and therefore you don't absorb it. Let me know if you're seeing otherwise - thanks!
helaene  [developer] 2 May, 2018 @ 5:12pm 
Issues with phantasmal weapon scaling have been fixed - thanks to all for speedy helpful bug reports! Crossbow now grants Elemental Ranger talent and has no movement penalty; and Greatsword now grants Opportunist talent. Cheers!
Arakaim 2 May, 2018 @ 9:01pm 
cleansing mantra (the 1 ap one) removes both phantom blade and bow. Is this intentional to allow yourself to lose the weapons to have what you had equipped before, or is the mantra just treating the phantom weapons incorrectly?

Healing mantra (2 ap one) also does not seem to heal? it could be because I'm fane, but the skill is neither healing nor damaging me
Last edited by Arakaim; 2 May, 2018 @ 9:07pm
helaene  [developer] 2 May, 2018 @ 9:29pm 
Ah yes it is because you are Fane. It won’t hurt/heal undead.

I don’t know how I missed the weapons/cleanse in testing but that may be tricky to fix. I’m using a built in API option to RemoveHarmfulStatuses and I guess it doesn’t recognize mine as benign. Hmmm...

Arakaim 2 May, 2018 @ 9:41pm 
Sweet, good to know! I dont know much about modding so I'm afraid I can't help there :[ it also seems to remove chaos armor.

one more thing-dispel illusions doesnt give clear minded on use, even when you do remove invis, charm, taunt, or madness. It DOES seem to clear surfaces and clouds like battle stomp however
Last edited by Arakaim; 2 May, 2018 @ 10:01pm
Leviathan 3 May, 2018 @ 3:21am 
Can the player not control the phantasms? Seems like a massive oversight. That's basically making them useless.
Last edited by Leviathan; 3 May, 2018 @ 3:22am
TobiN 4 May, 2018 @ 4:44pm 
Having tested the mod in a 4 player party almost non-stop since the release, I feel like Djinn's heal is very overpowered. For 2 AP you get the Djinn transform for 3 turns, and can cast the heal wish every one of those turns as it got only a 1 turn cooldown. Basically being able to fully heal health and heal 75% of armor on someone for 3 turns with only 2 AP every time (after the initial transformation cost).

While it's true that it requires quite a lot to get Djinn (5 Summoning and 3 memory), that one skill can still outheal any other fully specialised healer from all other mods I've seen so far.

What I feel like could be done is either increasing the cooldown on the heal wish or maybe making it so that Djinn can only grant 3 wishes in total? (So a glasscanon wouldn't be able to like do a heal wish and then 4 boon wishes)

Also, regarding the Mimic, I feel like that skill is very inconsistent or buggy. Having tested it a lot with all kinds of skills, I can't seem to find a pattern for what abilities get properly memorised. Even if it's a skill that targets me, mimic only works on very few skills (learning them as innate is what's supposed to happen right?). But some skills just get added to the skillbook, but not memorised in any way, and therefore not able to use them in the fight. While most skills don't get added at all.

Also a few other things:

- Amplification aura doesn't seem to upgrade dazed to madness. Tested this on both armored and unarmored enemies.

- Dispell illusion won't apply clear minded for me

- Heart of glass always says 0% of armor in the description

Other than that, really like the mod so far. Definitely one of my favorite classes! Also really like that the phantasms are player controlled now
Last edited by TobiN; 4 May, 2018 @ 4:48pm
helaene  [developer] 4 May, 2018 @ 5:32pm 
@TobiN - Very helpful feedback, thank you!
mtgWailord 4 May, 2018 @ 9:22pm 
So in the middle of playing I just recieved control of the summons? Was this an update or did I break somthing, I enjoyed having them being AI controlled the rogue was smarter then I will ever be.
CyberMerlin 5 May, 2018 @ 1:44pm 
whenever I use a sommoned weapon it unlearns a few skills. I may just be missing something but atm i have to re-equip a few spells after every enounter
Side note; one of my favorite mod classes thus far
Last edited by CyberMerlin; 5 May, 2018 @ 9:42pm
helaene  [developer] 5 May, 2018 @ 1:46pm 
@PalaDave - Is it immediately when you summon the weapon, or once you use it? Both crossbow and sword? Thanks!
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