Divinity: Original Sin 2

Divinity: Original Sin 2

Helaene - Mirage Class
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helaene  [developer] 2 May, 2018 @ 4:33pm
Want control over your summons?
I did intend for them to be autonomous/AI-controlled, because I thought it fit the theme of chaos summoner better, but leave a note here if you'd prefer for the Mirage phantasm summons to be controllable.

I'll do my best to create an alternate version or option-selector for you in the near future if there is enough interest.

Thanks!
Last edited by helaene; 2 May, 2018 @ 4:33pm
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Showing 1-8 of 8 comments
Arakaim 2 May, 2018 @ 8:07pm 
I know I for one would be interested. I do like the theme of the autonomous AI's, but I greatly enjoy a more controlled playstyle generally
While the flavour is good. the ai are really really dumb, had my caster summon walk up and start beating a chicken to death...
Last edited by OmegaNoodle_Ultra; 3 May, 2018 @ 10:28am
Leviathan 3 May, 2018 @ 3:23am 
Yep, I'd like to be able to control them. The AI really isn't good enough to let them run around on their own, basically making them inferior to every other summon in the game.
Last edited by Leviathan; 3 May, 2018 @ 3:23am
TobiN 3 May, 2018 @ 9:16am 
If it's possible to have multiple player controlled summons, then definitely
xeranos 4 May, 2018 @ 3:20am 
I am sure it would be very appreciated, the AI is not doing a great job.
In truth: I would say give us control.

As a first impression: My friend and I attacked the first person with the mage on hand...It proceeded to run out of the room, into the next room, and out to the Magisters in the main room and aggro everyone. This happened twice (As I thought it was a pathing thing...The A.I. just hates the first boat ride).

At this point and time, the summoning for it just doesn't give a good first impression for it.
Leviathan 4 May, 2018 @ 4:29am 
Originally posted by {-CaO-} Project129:
In truth: I would say give us control.

As a first impression: My friend and I attacked the first person with the mage on hand...It proceeded to run out of the room, into the next room, and out to the Magisters in the main room and aggro everyone. This happened twice (As I thought it was a pathing thing...The A.I. just hates the first boat ride).

At this point and time, the summoning for it just doesn't give a good first impression for it.

This is exactly what I experienced and why I want control over these.
helaene  [developer] 4 May, 2018 @ 9:40am 
Due to the AI constraints, I've reinstated control of the summons. Thanks all!
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