Arma 3
Star Wars Opposition Compositions
 This topic has been pinned, so it's probably important
Crimzonkat  [developer] 25 Jun, 2018 @ 4:53am
====Structures====
Note: Compositions denoted with (Z) are compatible with the Ares 'Advanced Compisition' Spawning Module

Republic Forward Command:
Inspired by the forward command in Ep. II, and lack of one in the mod, I decided to include one. It's not perfect, but it's okay.

Generic Command Building:
Just a generic building. Mostly a test to see what blast barriers can do. It has two levels and can be customized.

Republic Medical Tent:
Created when inspired by the 501st RPs in Mos Eisley. I tried to get a feel for what a temporary infirmary near the front would be like.

(Z) Air Support Station:
I made this because the Civil Airport was way too big. I just wanted to make a small platform that could be used for both launching an Operation and as a 'Point of Interest' if necessary

(Z?)Stealth Insert Bay (x3):
They have a console that will lauch the HEV Drop Pods. There are three different versions (24 HEVs, 18 HEVs, and 10 HEVs + Command Center). The HEVs are resuable. Can be added to your unit ship or the interior of a static ship to increase immersion. Please note that if you do Zeus them in, the code neccessary to launch the HEVs will not be copied, so it becomes a static room.

The Launch Console locations are as follows:
(24)- Directly in front of the HEVs,
(18)- Next to the room entrance,
(10)- The Holo Table on top of the Command Center.]

NOTE: I've tested them and the only way that I've found to get around the bug where they fall too quickly is to use "Q" or "E" to rotate the HEV that you're using at least once while falling. I'm not sure why that works, just that it does.

(Z) Republic Frontline Armory:
Just something that could add some immersion to frontline some frontline battles. I included some containers that come prestocked with ammo and ordinance if you add through the editor. If you spawn it using Zeus, the ammo and ordiance are not added and if you want them to dispense ammo, the only option is to make them arsenals.

(Z) Defendable Landing Pad:
Underneath the landingpad are barriers. Kind of a last stand sort of piece if you wanna go that route.

(Z) Quarantined Labs:
Is it a lab researching deadly diseases? Weapons? Bioweapons? A medical facility for housing patients with a virulent plague and while desperately trying to find a cure? A factory for manufacturing weapons with delicate instrumentation? Or maybe it has been mysteriously abandonded and nobody knows why? It can be any of those things and more! Aside from the quarantine areas and the command center, it's pretty bare, so you can customize it however you want!

The heavy lifting has already been done, all you have to provide is the flair.
Due to the nature of it, there's only one entrance, though you can replace one of the 'modular walls' with a 'modular door' on the opposite side to give it another one.
Last edited by Crimzonkat; 25 Jun, 2018 @ 5:00am