Source Filmmaker

Source Filmmaker

Kirby Star Allies - Marx
2 Bugs
https://i.imgur.com/07yHkmh.png

1. When the LazerFace is set to ON, the bodygroup has an extra jester hat.
1.5 Lazerface bodygroup's tie is also detatched from it's bones, though it does hide correctly; https://i.imgur.com/fmX9umG.png
2. There's some ugly lighting seams on the cheek textures (better view, also happens with the mouth sides for "wild Marx"; https://i.imgur.com/p0Pk4x5.png )
2.5 Also visible on Chuchu https://i.imgur.com/g9XbTdG.png , Nago https://i.imgur.com/nk004qW.png , Rick, https://i.imgur.com/7fHGgt4.png , Pitch https://i.imgur.com/6w6xCo0.png , Kine https://i.imgur.com/gnApjXn.png , Waddle https://i.imgur.com/1ujWK2W.png , and Marx's vine https://i.imgur.com/uGnZzC2.png
Last edited by Space Ghost's Roasted Toast; 9 May, 2018 @ 9:42pm
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Showing 1-4 of 4 comments
fuzzball 10 May, 2018 @ 12:06am 
There is a hat bodygroup if you want to take off the extra hat, but as for the cheek lighting nobody here is sure how to remedy it.
Last edited by fuzzball; 10 May, 2018 @ 12:06am
TheDeeforGuy  [developer] 10 May, 2018 @ 1:47am 
1. Thats why the hat has a bodygroup too.
1.5 Marx's lazerface wasn't rigged to the skeleton at first, so the tie had to be detached from the bones.
2. Valve handles materials differently. The seams cannot be prevented and is due to texture differences. If It wasnt to have a seam, transparent bits would be white. The models that have seams regardless are because they weren't meant to be view as close as you have them
fuzzball 10 May, 2018 @ 10:08pm 
So while I was messing around with this model in Milkshape 3d, I realized the vertices containing the cheek textures needed to be welded before it would look seamless. So there, I found that problem. Maybe the creator will patch this remedy (unwelded vertices) soon enough?
Spore Cannon 26 Jul, 2020 @ 11:00am 
Originally posted by snugnu:
So while I was messing around with this model in Milkshape 3d, I realized the vertices containing the cheek textures needed to be welded before it would look seamless. So there, I found that problem. Maybe the creator will patch this remedy (unwelded vertices) soon enough?
What do you mean "welded"? And are you sure that would work in/for SFM?
Last edited by Spore Cannon; 26 Jul, 2020 @ 11:01am
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Showing 1-4 of 4 comments
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