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Disabling the mod allows the game to progress past the replicable point of crashing.
Here is the server log starting with the first error.
[00:08:47]: [string "../mods/workshop-1379031350/modmain.lua"]:428: attempt to index local 'attacker' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1379031350/modmain.lua:428 in (method) CanBeAttacked (Lua) <426-439>
self =
hiteffectsymbol = marker
defaultdamage = 30
keeptargetfn = function - scripts/prefabs/hound.lua:181
forcefacing = true
inst = 126910 - firehound (valid:true)
lastattacker = 113021 - trap_teeth (valid:true)
retargetperiod = 3
hitrange = 3
lasttargetGUID = 125151
lastwasattackedbytargettime = 0
nextbattlecrytime = 405.57424289048
lastwasattackedtime = 399.76668751612
keeptargettimeout = 0.39999996870756
hurtsound = dontstarve/creatures/hound/hurt
externaldamagetakenmultipliers = table: 1BEA7F08
laststartattacktime = 401.70002095029
retargettask = PERIODIC 126910: 3.000000
externaldamagemultipliers = table: 1BEA7A30
losetargetcallback = function - scripts/components/combat.lua:296
battlecryenabled = true
_ = table: 1BEA7D00
targetfn = function - scripts/prefabs/hound.lua:156
attacker = nil
asdf = true
scripts/prefabs/bramblefx.lua:35 in (local) v (Lua) <12-47>
inst = 127265 - bramblefx_trap (valid:true)
x = 126.59100341797
y = 0
z = -258.83999633789
i = 1
v = 126910 - firehound (valid:true)
range = 2.75
scripts/components/updatelooper.lua:40 in (method) OnUpdate (Lua) <38-42>
self =
onwallupdatefns = table: 39B15A10
longupdatefns = table: 39B15790
onupdatefns = table: 39B15998
inst = 127265 - bramblefx_trap (valid:true)
dt = 0.033333335071802
i = 1
v = function - scripts/prefabs/bramblefx.lua:12
scripts/update.lua:207 in () ? (Lua) <164-243>
dt = 0.033333335071802
tick = 12083
k = 127265
v = 127265 - bramblefx_trap (valid:true)
cmp = table: 39B15628
[00:08:47]: [string "../mods/workshop-1379031350/modmain.lua"]:428: attempt to index local 'attacker' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1379031350/modmain.lua:428 in (method) CanBeAttacked (Lua) <426-439>
scripts/prefabs/bramblefx.lua:35 in (local) v (Lua) <12-47>
scripts/components/updatelooper.lua:40 in (method) OnUpdate (Lua) <38-42>
scripts/update.lua:207 in () ? (Lua) <164-243>
[00:08:47]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:08:47]: stack traceback:
scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:95 in () ? (Lua) <33-134>
The log ends abruptly there. I would love to see this fixed as Beatrice is so charming and fun, one of my friends loves playing her.
[00:02:33]: [workshop-2189004162 (Insight)]: Title: WARNING!
[00:02:33]: [workshop-2189004162 (Insight)]: Text: [string "../mods/workshop-1379031350/scripts/prefabs..."]:179: variable 'v' is not declared
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/strict.lua:23 in () ? (Lua) <21-26>
../mods/workshop-1379031350/scripts/prefabs/beatrice.lua:179 in (local) fn (Lua) <171-185>
scripts/entityscript.lua:1150 in (method) PushEvent (Lua) <1137-1164>
../mods/workshop-1379031350/modmain.lua:207 in (upvalue) Pull_bees (Lua) <207-207>
../mods/workshop-1379031350/modmain.lua:208 in () ? (Lua) <208-208>
=[C]:-1 in (method) CallRPC (C) <-1--1>
scripts/networkclientrpc.lua:1190 in (global) HandleRPCQueue (Lua) <1171-1240>
scripts/update.lua:42 in () ? (Lua) <33-134>
[00:02:33]: [workshop-2189004162 (Insight)]: Additionaltext: This error may have occurred due to a mod you have enabled!
You have the following mods enabled:
"Treats for Webber" " Craft From Chest [DST] Fixed" "Extra Equip Slots Plus [Doom] 汉化版" "Fast Travel (GUI)" "Repair Combine" "No Thermal Stone Durability" "Faster picker" "Better Ice Flingomatic (New)" "Beatrice - Reimagined" "Global Positions" "Insight" " Simple Health Bar DST"
[00:02:33]: [workshop-2189004162 (Insight)]: SERVER_OWNER_HAS_OPTED_IN: true
[00:02:33]: [workshop-2189004162 (Insight)]: Submitting log
[00:02:33]: SimLuaProxy::QueryServer()
[00:02:35]: [workshop-2189004162 (Insight)]: Report: {"message":"Thanks for your report!","code":1} true 200
[00:02:35]: [workshop-2189004162 (Insight)]: Status: [Insight]: Crash reported sucessfully!
Code: 1
[00:02:35]: [workshop-2189004162 (Insight)]: State: 2
Hi Yisus! Thanks for the report. This should be fixed now in the latest version.
Will look into this. Are you are sure the items were not in a stack though?
Perfect. Should be fixed in the latest update