ARK: Survival Evolved

ARK: Survival Evolved

Realism Plus
 This topic has been pinned, so it's probably important
Hades  [developer] 1 Dec, 2020 @ 10:44pm
Why the dinosaurs are sized the way they are
Let me begin this post by saying 3 things:

1. The dinosaur models are all provided by Wildcard Studios... all I do is re-size them.
2. I took each dinosaur model individually, compared them to a standard Ark human model, and resized the dinosaur based on that against larger historical reconstructions typically found in Wikipedia that compare the real dinosaur to a real human image.
3. Sometimes the way Wildcard did the models means that the dinosaurs might appear shorter, less longer or slightly wider than they might have in real life: Wildcard have taken some liberties to make the dinosaurs a little more bombastic to suit their game style or too fit into the Unreal collision and animation constraints: I have tried to scale the X, Y, Z of the capsule components to compensate.

If you really think a dinosaur is completely wrong or whacked, do let me know... but please provide a reference URL to a reputable website that shows a human and the dinosaur scaled accurately (preferable using a grid background) so that I can scale them accurately.

No URL with grid reference... no re-scaling!

P.S. No, Pteradons were not huge like they were in Jurassic Park! They were itsy bitsy flying reptiles that didn't have the advanced bone structure and feathers of modern day flying birds so carrying around your fully armored and geared-up ass was impossible! :)
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Showing 1-8 of 8 comments
The_Industry 22 Oct, 2022 @ 6:56pm 
I mean, calling Pteranodon "tiny" is a little bit of a stretch. They weren't JP-sized, but still reasonably large. Mark Witton and Mike Habib's 2010 study puts large males at 20 to 35 kilograms. It's still far too little to carry a human, but the word tiny feels inappropriate. Can't wait to try out the mod.
Hades  [developer] 23 Oct, 2022 @ 1:58am 
They did have decent wing-spans, but my reference as itsy-bitsy was more compared to the JP sized monsters :)
The_Industry 23 Oct, 2022 @ 3:57pm 
Fair, as an aside, the mod doesn't seem to be working properly for me. Icthyornis were resized, dilos were definitely undersized. Now it just doesn't work period.
Last edited by The_Industry; 23 Oct, 2022 @ 4:37pm
Hades  [developer] 23 Oct, 2022 @ 7:42pm 
The mod should be the first mod you have, so that other mods don't remap the vanilla dinosaurs before Realism Plus.

If it's a world that was spawned with vanilla dinos, you'll need to use a cheat command to destroy all dinosaurs to get the remapped ones to spawn insteed.

Dilos... yeah... they should be bigger. But it would make the game extremely brutal for new players on the beaches, as dilos are probably just as lethal as raptors.
The_Industry 23 Oct, 2022 @ 8:21pm 
So it's the first mod, and a brand new world spawn, but still doesn't see, to want to work.
Hades  [developer] 23 Oct, 2022 @ 10:36pm 
I'm doing an update in the next day or so with the latest devkit. A patch might have broken it... but in the meantime, try making a new world with this the only mod.... see if there is a mod conflict.
Berser163 22 Sep, 2023 @ 11:07am 
No one here seems to be confused by the speed of rotation and movement of large dinosaurs..
Hades  [developer] 3 Oct, 2023 @ 2:21pm 
It's the fine line between making a game enjoyable... and giving it a bit of reality. It would be possible to slow down the turning rate and speeds of dinosaurs.... which ones were you thinking of?
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