ARK: Survival Evolved

ARK: Survival Evolved

Solar Panel
 This topic has been pinned, so it's probably important
RedDwarf  [developer] 5 May, 2018 @ 10:11pm
Suggestions
Do you have any suggestions for the mod? Post them here!
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Showing 1-13 of 13 comments
Aoi Blue 17 May, 2018 @ 12:18pm 
Could you make it animate to follow the sun, or at least auto-angle towards the average high-noon sun angle?
RedDwarf  [developer] 17 May, 2018 @ 4:27pm 
Originally posted by Aoi Blue:
Could you make it animate to follow the sun, or at least auto-angle towards the average high-noon sun angle?

I had considered doing that for the initial release, but that feature got cut because of time constraints. But that should be pretty easy in terms of programming. =)

I'll keep that in mind for version 2!
christian_1986 19 May, 2018 @ 9:05am 
a
Ruko 17 Jul, 2018 @ 8:23am 
Option to disable batteries from being crafted?
Or can this already be done with engram disable? (I've never tried to disable a crafting station recipe that isn't learned via engram)
Last edited by Ruko; 17 Jul, 2018 @ 8:24am
RedDwarf  [developer] 17 Jul, 2018 @ 1:45pm 
I could do that. =) Just want it to run during the day?
Ruko 17 Jul, 2018 @ 4:11pm 
Originally posted by RedDwarf:
I could do that. =) Just want it to run during the day?
That was the idea, yes. I love the idea of the batteries, but not the idea of almost completely invalidating the need for oil/gasoline. I play with S+ and it already mitigates the resource by allowing everything to be powered via generator.
RedDwarf  [developer] 17 Jul, 2018 @ 11:09pm 
Gotcha. I’ll add that to the to-do list. =)
drmskr 11 Jun, 2019 @ 12:13pm 
Can you please add support for using Charge Batteries. For instance, all the City Terminals in Extinction (which are solar powered, at least for looks...) charge Charge batteries.
QuartzBear 20 Sep, 2019 @ 3:18pm 
Hello RedDwarf. Love your mods. The Rebalanced Compost Bin is a staple on my server.

I had an idea of an alternative to the charge battery outside of aberration. Basically, an old school "lead acid" battery using metal, polymer and citronal (for the electrolyte). It could re-use the charge battery mechanic, but be heavier and perhaps require periodic repair since it's a chemical battery instead of what appears to be some sort of capacitor.

Also, I remember someone mentioning in the comments the difficulty of fitting the materials in inventory. What about making the solar panel itself a crafting station? I definitely agree that the crafting requirements should be steep for balance, given the immense advantage that comes from it.
Last edited by QuartzBear; 20 Sep, 2019 @ 3:20pm
RedDwarf  [developer] 21 Sep, 2019 @ 8:53pm 
Hey QuartzBear,

Glad you're enjoying the compost bin. =)

I really like the lead acid battery -- that's close to what this mod uses, except that I didn't re-use the charge battery mechanic, because this was built as a modding tutorial, and I didn't want to over-complicate it for new modders. I'd really like to revisit this mod at some point, though, and add that.

And yeah, I could make the solar panel itself a crafting station. I wanted it to be expensive, so I made it require more electronics (which cost metal, but weigh less). The only problem is that Tek dinos drop electronics now, so it's actually easier to craft -- oddly enough. =)

I'll see if I can come up with a balanced solution to make it buildable, but also expensive.

Thanks for the suggestions!
Snolune 23 Jul, 2020 @ 3:42am 
Love the mod.

Suggestions
0. Using an ini config to allow/disallow.

1. Make it easier to craft, or adding a crafting station, as the holding all of the required mats requires you to have an abnormally high weight skill.

2. Allow/disallow battery construction.

3. Having the batteries degrade over time. (ini config to set decay length) One battery good for a month in game time?

4. Allow wireless power? Have a control outlet box, and wireless outlets. Possibly expensive crafting cost.

OCD Insomniac 25 Jul, 2023 @ 12:27pm 
I know someone already mentioned this, but the weight of the crafting materials requires a LOT of points to be put into player carry capacity.

This is a great mod, but really needs either to be added to the smithy or it's own crafting table. I dump most of my early game points into fortitude (for Fjordur starts) and speed/stamina to be able to outrun/kite aggressive dinos. A crafting table would fix this issue...

Please give this some thought..
I love the mod, but I'm forced to go with another solar mod for this reason.
RedDwarf  [developer] 25 Jul, 2023 @ 6:40pm 
Originally posted by OCD Insomniac:
I know someone already mentioned this, but the weight of the crafting materials requires a LOT of points to be put into player carry capacity.

This is a great mod, but really needs either to be added to the smithy or it's own crafting table. I dump most of my early game points into fortitude (for Fjordur starts) and speed/stamina to be able to outrun/kite aggressive dinos. A crafting table would fix this issue...

Please give this some thought..
I love the mod, but I'm forced to go with another solar mod for this reason.

That's definitely on my to-do list to fix. Thanks for the feedback!
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