Stonehearth

Stonehearth

Some Roman Stuff (Discontinued)
Ghost92  [developer] 27 May, 2018 @ 5:47pm
Suggestions
In case anyone have something to add/criticize
just be polite :steamhappy:
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Showing 1-14 of 14 comments
Hongan 31 May, 2018 @ 12:01am 
Dont make gladius so tiny make it more like the wooden sword
Ghost92  [developer] 31 May, 2018 @ 8:20am 
received :D
ChonkiestHonky 10 Jun, 2018 @ 11:26am 
ive found that this mod overrides other mods that add new jobs, like box o' vox adds a necromancer to all kingdoms that is made by upgrading the cleric, i was wondering if there is any way that you can make this a semi-universal mod, since the changes are cool and id like to use your classes alongside some others ive found. i know youre going for a..... authentic experience, but..... idk i know you change the class names, but do you change the classes in total? or is it just a name change... because if you change them, maybe try buffing them with their ow abilities then add them alongside normal classes... idk. i dont wanna tell you how to make your mod, i just think that it may be better to maybe make an optional version ( or something like that) that allows the classes to be used alongside others, maybe by making your custom classes unique to themselves, like how there can only be one of your moddified knights (i think you said that), so make him have some super powerful defense buffs, and make him like an upgraded knight ( knight gets job change to become it) or something. i hope i havnt confused you or angered you but i thought id share what i was thinking on here
ChonkiestHonky 10 Jun, 2018 @ 11:31am 
if it turns out that youre interested in anything ive mentioned here, id be more than happy to give input on anything youd like. DM me if youd like.
Ghost92  [developer] 10 Jun, 2018 @ 11:53am 
Hi D.E.K.3
sure i can make them available to other kingdoms as well. (this can solve some cosmethic issues btw)
i think that will be for another mod (maybe just an addon for this one) because there are some changes to the base jobs(worker, cleric, shepherd and others) that probably wont get along with the others hehe
also i'm wondering how saturated the crafting interfase will be with so many mods... (this is one of the main reasons to keep it as a separate kingdom)

angered? whaaaaaaaaat? unless you write somethind disrespectful then it will be ok ;)
ChonkiestHonky 10 Jun, 2018 @ 2:19pm 
im subscribed to plenty of mods right now tbh, and i will say that my bottom bar is a small bit crowded, but nothing gamebreaking. i believe the issue i was having is because the changed roles require the name of the job to be vanilla or whatever, i may be wrong, but trust me when i say i have a decent amount of mods that add new jobs and the job interface actually works quite nicely, and even coexists well with the good amount of jobs i have (painter, fisher, (some kind of dual wielding swordsman), etc.) and it works pretty well. im glad i couldve helped in any way, and am more than happy to keep in contact about anything you might want to discuss. Good luck to ya, friend. And happy creating.
Guillaume 13 Jun, 2018 @ 5:37am 
Hi Ghost92
I find this mod a cool idea, the legionaires are awesome! :)
I have a few suggestions:

-the romans were famous for their warmachines, dont know if its possible, but why not include
an engineer or something like that, who can shoot with an mobile ballista at the enemy?

-the legionaires were also builders of many streets and military forts, so they could help build up the town

-maybe instead of the archers, a slingshot soldier who throws stones

-the legionaires have good armor and shields, perhaps you could give them bonus against projectiles and such

thank you for making this mod!
Ghost92  [developer] 13 Jun, 2018 @ 8:34am 
Hi Marcus :D
i had the idea of making some machines but currently i have no clue on how to begin with them xD also i'll need some animation for that ( no skills at all :'( )

legionaries as builders, i like the idea
might have some hard micro to keep them fighting, patrolling and building so it might need some extra UI to switch between job and build for combat groups (it should be possible)

bows as slingshots, i was thinking more of javelins and yeah, some slings but also need to rework animations

bonus against projectile, i don't know if there is a way to set this... if i find something then i'll try to add it

thank you for playing with it :steamhappy:
themediviso 27 Oct, 2018 @ 6:32pm 
My sugestion would be to rename the kingdom from "Roman People" to "Roman Empire" or "Roman Republic" if you so choose
aidan 8 Nov, 2018 @ 3:41pm 
ok
aidan 8 Nov, 2018 @ 3:44pm 
all roman kill all bad guy but you get all roman atk bad guy and be boss of roman
aidan 8 Nov, 2018 @ 3:47pm 
and get it all roman block base
aidan 8 Nov, 2018 @ 3:48pm 
and i know your good guy
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