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I know this is a pretty big necro, but Plague Doctor works wonders for that fight. Hell, anything with DoT can shave down the Crew's health pool.
Not to mention that if you kill the anchorman, they suffer a healing debuff for the rest of the battle.
It's a DPS Race basically. If you can't keep up with the DPS/DoT, you AREN'T gonna win that fight.
Aggression is key. That's also why I suggest bringing a Leper, due to the very high damage he can output.
Any class that hits hard/gives decent DoT is a godsend for the fight.
Swine Prince: Please, please PLEASE change it so when Wilbur uses 'Finish them' to mark someone at death's door, the Swine Prince doesn't act immediately afterwards. You should be allowed some sort of recourse if you get hit particularly hard (since you know, Wilbur is all but guaranteed to outspeed everything).
Sunken Crew: The fight is just a slog where the boss doesn't feel threatening at all, then it hits 25% health or lower and immediately starts hitting most of the party for a significant amount of damage while inflicting bleed + blight on everyone AND stunning half of your party. This is just an insane tempo shift from the rest of the fight that punishes you for not bringing multiple characters that can throw out a decent heal or two, or have a high stun resist (or overgear the fight with resolve 2 heroes using lvl 3 weapons and skills).
The only other bosses I've done so far are the Necromancer Apprentice (interesting, though it has that enrage mechanic that all of your reworks seem to have when a boss hits low health), Siren (this is probably the most interesting redone boss fight out of the bunch, though it'd be better if her health were lowered and all that extra damage she puts out at 25% health be more spread out across the fight) and the Prophet (the reduced blight resistance debuff + him kinda going crazy before hitting the halfway mark in health made this fight kind of ridiculous? I have to attempt it one more time before passing judgment, but he feels overtuned too), so I can't comment on the others yet or their higher level versions. Hell I might not be able to since I'm on bloodmoon and losing a consistent amount of heroes from the boss fights.
1. Debuffing the prophet is no longer a viable strategy. He cleanses all debuffs for free every turn. Now the player must focus on buffing/guarding strategies. This was already a fine option in the base game.
2. Pulling and one-hitting the fuseman with a high damage hero like Leper or Bounty Hunter is no longer viable. He gets blocks randomly. Now you must use AoE damage or stuns. Again, these have always been viable strategies. All you've done is limit our options.
I don't like this at all. Many of the bosses like the hag and the swine king can be dealt with using the same strategies as in the base game, albeit with some new ways for the boss to disrupt these familiar strategies. This is good. Outright removing certain strategies as options is not good.