Total War: ATTILA

Total War: ATTILA

Ancient Empires Models & Assets - Part 2 of 2
I'm back! 18 May, 2018 @ 4:25pm
Suggestion thread
I decided to make a thread for suggestions as here is none and that's what I think is needed to be re-done:
1) Devs decided to make some regions very important as far as I see. For instance, Egypt region from the start provides 16k income. That's I fully support, but it seems at the moment some regions are really worth investiong while others (ie Carthage) are not. Carthage was known for its trade but in game maintenance for the city is higher that revenue and the city itself is not developed at all!!! And income from trade is lower than from Agriculture...Carthage is lost at the moment.
2) Ridiculous hard events from the start, ie: famine in Egypt, war with an enemy who is superioir at warfare (no matter what faction you choose), bancrupcy in the most cases. Personally, I DO NOT like when the gane throws you in the pit from the start. I'm all up for the mid- and late-game stuff but dealing with those problems at the start when you don't really know what to do literally destroying the desire to play the mod. At least, give an option to choose.
3) MAINTENANCE! MAINTENANCE! MAINTENANCE! Lower it at least in double otherwise most of the factions are unplayable AT ALL. And I'm not talking about buildings which have twice as much maintenance as revenue they provide. That's total trash.
Last edited by I'm back!; 18 May, 2018 @ 4:28pm
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Showing 1-15 of 20 comments
Indeed. Im disappointed as well. I can't plan anything, my income is running like crazy from +5000 to -7000. Im forced to start with negative income, famine and wars. Theres no any sanitation buildings while playing as Arabs. Battles sometimes looks weird, i was waiting for like 5 minutes on very fast forward for few units to kill each other. Autoresolving battle system looks broken as well. 4 Roman garrison units smashed full stack Pergamon army.

Everything i feel while playing this was a frustration
Last edited by Szubrawca Nikczemny; 19 May, 2018 @ 2:03pm
Moriarty 19 May, 2018 @ 2:12pm 
yes that is right, too hard at the start...
I wonder if we can add a sounds and music other mod from the workshop. Rome 2 ,had pretty cool music mods !
UMCenturion  [developer] 20 May, 2018 @ 11:29am 
I understand your concerns, there are some items that are unabalanced and we are working hard on it.
nos bcz 20 May, 2018 @ 1:36pm 
fix the economy....how can i have a roman campiagn with literarly zero armies and still be in debt with taxation almost all the way up building maintence is simply to high ive given up on sanitation an dpublic order buildinsg in favor of econmic ones yet still am in debt?
Philip  [developer] 21 May, 2018 @ 5:33am 
Originally posted by nos bcz:
fix the economy....how can i have a roman campiagn with literarly zero armies and still be in debt with taxation almost all the way up building maintence is simply to high ive given up on sanitation an dpublic order buildinsg in favor of econmic ones yet still am in debt?

What difficulty are you playing on?
Normal/Normal is the suggested level
Marcus Aurelius 21 May, 2018 @ 7:57am 
I am still experiencing insane drops and rises in money and food. From 250+ food to -15 in just one turn. Same with money:(
Philip  [developer] 21 May, 2018 @ 8:03am 
Originally posted by Marcus Aurelius:
I am still experiencing insane drops and rises in money and food. From 250+ food to -15 in just one turn. Same with money:(

Which faction are you playing?
Marcus Aurelius 21 May, 2018 @ 12:23pm 
Originally posted by Philip:
Originally posted by Marcus Aurelius:
I am still experiencing insane drops and rises in money and food. From 250+ food to -15 in just one turn. Same with money:(

Which faction are you playing?
Rome
zhouhaiyang4000 22 May, 2018 @ 10:21pm 
kusite royal guard don't have any weapon in hand.I had reported this bug several times from 2016
Chronic 23 May, 2018 @ 9:00am 
People who complain about economy should use edicts.

I use the high tax edict as Rome. It causes 15% tax and -10 public order.

To remove the negative effect of public order. Build entertainment. Arena, etc.

I am getting about 20k per turn, sometimes it will drop to 5k in the winter. And i have about 6 armies.
oldskool68 27 May, 2018 @ 7:37am 
How come I can't recruit any units only mercenaries. Playing as Rome, I can only recruit in Itally. My understadninng is that no buildings are necessary to recruit, but I have zero options outside of Rome.
Sidvig 30 May, 2018 @ 7:17am 
While i agree with alot of these points, many if not most of them stems from people simply being bad at the game... Never tried the mod before, started a campaign as Rome and had no issues with either echonomy or public order (After i fixed it of course)... I'm on turn 25 or something I think and my income is around 30k with 5 full stack armies. The reason the echonomy and internal structure seems broken is simply because you're not used to it, if you read the yield and drain of each building you'll quite easily be able to stabalize every province in matter of 2-3 turns, some in even 1... The complaints I have are on things that are actually broken (And I am certain you're already working on): Women do not generate influence, I noticed few if not none of factions start off with daughters (Making early game marriage contracts impossible), as mentioned before the provinces themselves are somewhat unbalanced (Not necessarily a bad thing as long as it pays attention to historical province focus), BIG one is naval battles, ramming enemy ships does not only deal close to 0 damage, it spasses out the ship to the point where it might end up floating vertically, in the summary the model of my faction leader no longer show after the initial one died, there doesn't seem to be any good skill tree for naval commanders, and please, where are my agents? Another thing I'm sure you're probably aware of is adding an easy difficulty might be a good idea as alot of people seem to struggle adjusting to the new play style, which is totally understandable.
Sidvig 30 May, 2018 @ 7:22am 
Originally posted by oldskool68:
How come I can't recruit any units only mercenaries. Playing as Rome, I can only recruit in Itally. My understadninng is that no buildings are necessary to recruit, but I have zero options outside of Rome.

You have several different types of region capitals you can construct, one of which states in red text in it's info that you cannot recruit units in the province, the bonus of this is that it adds -60% to native discontent. Now there's another one that in tier 3 town tier 4 city allows you to recruit the local troops of the province (Even says it in the building browser), lil' tip is to only build this in provinces you have solid public controll over, as removing the -60% discontent building lowers public order drastically, and the recruitment one lowers it even more.
sinuhe 1 Jun, 2018 @ 9:28am 
Originally posted by vLordChronicv:
People who complain about economy should use edicts.

I use the high tax edict as Rome. It causes 15% tax and -10 public order.

To remove the negative effect of public order. Build entertainment. Arena, etc.

I am getting about 20k per turn, sometimes it will drop to 5k in the winter. And i have about 6 armies.
Totally indeed, people wants in the end an arcade game thta suposse just invade other regions without using their brains a bit more, instead of complaining of not being the ♥♥♥♥♥♥♥ master of thr ancient world from the first turn, why dont you try on reading buildings properties, politics, etc, if not i suggest yoiu to buy thrones of brittania that you dont need to use your brain at all for winning , i found thre mod a bit difficult but now im gettin incomes 25k and still fighting and dealing with politics, praacticly playing from the first day the same capaing and im still having a lot of fun and a different from vanilla games i have to keep on recovering cities from enemies and deal with real management issues that bring what we wanted since many years a good total war historic friend and really deep.
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