Counter-Strike 2

Counter-Strike 2

cs_italia [cs_italy remake]
Cmdr. Krabov  [developer] 14 May, 2018 @ 3:52am
Feedback [ENG/PL]
Bugs, ideas, things you dislike
Last edited by Cmdr. Krabov; 14 May, 2018 @ 4:15am
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Showing 1-15 of 35 comments
Alex 14 May, 2018 @ 4:22am 
Im the one that requested the upload on reddit ^^
Alex 14 May, 2018 @ 4:25am 
So here comes your feedback:
First changes I realy like:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385798240
The plant removes the possibility that Ts can camp behind the door and makes that spot more exposed. GJ
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385798178
This room looks very clean and the movement in this section got way better. Not as cramped as the "original" italy was.
Last edited by Alex; 14 May, 2018 @ 4:25am
Alex 14 May, 2018 @ 4:32am 
Now clipping mistakes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385797635
When walking above this part it shacked a bit. Maybe add a straight clip, the models are not straight.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385797734
Got stuck on this side of the door, maybe add a small clip.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385798501
This one is very situational. When you jump on the front window of the van (just try it out some times) you'll "surf" a bit and its hard to walk up the window as it has an angle of above 45 degree rise. Maybe add a 45° clip or use another model.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385798592
I got stuck in this spot between the barrels while walking from the one laying on the ground to the standing one. Add a clip here again.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385797814
This spot isn't clipped of, and I think you can jump there from here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385797635
I'm no skilled enough to jump there, but it should be possible.
Alex 14 May, 2018 @ 4:43am 
Other weird spots:
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If you jump here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385797956
you will need to stay crouched even after you jumped on the container, because the doorframe above is blocking you from standing up.
Just make this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385798031
non-solid, because otherwise the movement there will be reduced much, and jumping up fast wouldnt be possible in this spot.
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The view from CT into T house is crazy unbalanced.
Here is the view from CT:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385798357
And here from T:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385798288

You can see the full body of crossing CTs as a T, but you can only look into T house from one angle and cant even see much when peeking from CT.

Maybe use smaller frames (those brick things) or move them so that the view is balanced.
Awping into T house as it is from CT is close to impossible right now.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385798705
This spot looks a bit weird, but I played on low shade settings.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385798705
I wouldnt completely block of this spot here.
I was a fan of the boost there and I think that angle is important to hold for agressive Ts, but thats my own opinion.
Cmdr. Krabov  [developer] 14 May, 2018 @ 4:49am 
I'm already compiling map with some of the clipping issues fixed. I'll work on the tunnel area during the week, see what I can do to balance it more. Sadly I want be able to update the map in between the Tuesday and Friday (I'm not at home with just my old laptop).
Cmdr. Krabov  [developer] 14 May, 2018 @ 4:52am 
Hmm, what if I'd move the window? Ts would have to snipe from the low ground.
Alex 14 May, 2018 @ 5:06am 
uh. i dont know.
the window has beed an essential part in every version of italy, a movement wouldnt benefit the project
Cmdr. Krabov  [developer] 14 May, 2018 @ 5:07am 
I'll have to work on arches then. Move them up a little to give CTs better view
Cmdr. Krabov  [developer] 14 May, 2018 @ 5:08am 
This option sounds even easier to implement
Alex 14 May, 2018 @ 5:15am 
Further feedback:
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385816647
This looks weird.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385816769
It's hard to flash yourself out of this spot with the roof above it and it would improve the lightning when the roof wouldnt be there.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385817342
Useless clip.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385816369
This is the old version of the top door from Midhouse.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385798641
This is your version.

I realy liked to be able to peek below the door in the earlier version, because you could check if any Ts are pushing you as a hostage-taking CT.
Just my opinion.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385817453
You can stand on the clip if you move against the wall a bit.
Alex 14 May, 2018 @ 5:16am 
I checked again and this boost wasnt possible before.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385797814
Alex 14 May, 2018 @ 10:12am 
Maybe add less graffitis to the walls
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385988143
this looks placed weird and the same spray next to the hostage is looking weird too.
It translates roughly into "Estate" and I dont think that fits to any of the buildings its sprayed on.
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The two chicken sprayed on Long T look out of place, maybe just add a stain decal there or leave it as it is.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385986624
The shade is weird.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385987086
Boost 1
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385986840
Boost 2
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385986442
Boost 3

I'll post further feedback here to new versions.
Alex 14 May, 2018 @ 10:13am 
Oh and I realy like it that you removed some clips next to the one hostage.
Alex 14 May, 2018 @ 10:18am 
You need at least 3 jumps to get in either window, on old italy it was 2 jumps.
Jumping means making a sound if youre not carefull and getting less accuracy.
Cmdr. Krabov  [developer] 14 May, 2018 @ 10:25am 
Yeah, but on the other hand there are two jumps now for cts, and those jumps are not that high. I’ll leave them for now.
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