Counter-Strike 2

Counter-Strike 2

de_dust [dust1 in dust2 style]
Hinnerk  [developer] 17 May, 2018 @ 12:28am
Bugs and improvement
Let me know if you find bugs or have improvements
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Showing 1-15 of 19 comments
SlothSquadron 17 May, 2018 @ 7:33pm 
I really love what you've done with this map! The changes to original layout are really interesting and I'd love to see how it plays in an actual game. Visually it's very clean and looks much like what I'd expect from an official remake assuming they kept with Dust2's assets.

Suggestions: https://imgur.com/a/FQMsI8K

There's a few minor improvements I'd make to improve movement and prevent confusion though my main concern is that a lot of cover in this map provides some really frustrating headshot positions. Boosting this crates with wooden pallets to make them taller or replacing them with larger models would significantly improve how this map plays.
Hinnerk  [developer] 18 May, 2018 @ 7:08am 
thanks for the detailed feedback. interesting suggestions. i will see what i can do :-)
SlothSquadron 18 May, 2018 @ 12:01pm 
One last thing. You can get stuck on the edge of this wall if you are too close to it when walking up the ramp.

https://i.imgur.com/CHV5Y8N.jpg
Cmdr. Krabov 19 May, 2018 @ 4:21am 
Great job mate! If you have reddit account go to the reddit.com/r/csmapmakers and post link to your map. I'm sure they will help you with small bugs fixes/clipping issues, those guys are amazing at finding things like 3 man boosts outside the map or little nodraws :D!
StevenEven 19 May, 2018 @ 2:49pm 
Wow, Mister SlothSquadron was faster than me, bascailly what he said I wanted to say too :)

I took a brief look at the map, but I will just say the things that I thaught of first, and then maybe keep playing and continue to give feedback.

First of all I want to say I consider the doors on underpass an amazing choice to balance ths pot, that was always awkward for Ts to go there without dieing to a CT sniper, that gives them way more cover!

Another small thing I want to suggest is to remove the box that allows you to see over the wall from the new route that leads to the back of B. I feel that a spot where you can see a significat part of the map and you are only exposing your forehead is really anoying. I'd not only suggest to remove the box, but to also raise the wall please....

Oh, and at the some spot, when going onto the box, you sometimes bump and get stuck into the thing that;s on the wall.... dont know how you call it.( EDIT: realized SlothSquadron also said it too :P)

Great job with the rework, hopefully you keep it updated and polished ;)
Last edited by StevenEven; 19 May, 2018 @ 2:50pm
WENMAN 20 May, 2018 @ 7:24am 
You can be stuck on the top of the boxes in A site (the ones next to the white car on the photo). Need some clipping.
StevenEven 20 May, 2018 @ 7:37am 
The boxes in Bomsite A are unclipped and that sometimes makes for some awkard movement on them, rarely tho.
ZanzibarNinja 20 May, 2018 @ 10:48am 
realy nice map congralation
Roseonly 22 May, 2018 @ 5:50am 
nice map
Pootwich 22 May, 2018 @ 7:19am 
BUG:You cant reach the bomb if you throw it under the white truck on T spawn. (Btw great map!) :2017trophy:
There is a really op boost that works on nearly all of the arches around the map, i would recommend to block the top of with a player clip, so you cant stand wher i am standing

https://imgur.com/ac2YlO3
Just found a nother really gamebreaking but soo easy boost spot
https://imgur.com/a/1brJA6h
Plz Fix
Richy 9 Jun, 2018 @ 10:18pm 
I think you need to more detalize map behind Ct and also improve paralel passagebto mid - what was your 'balanced' area - maybe simplify that place but Dont remove it! Good job
I Think he stoped working on in, what is very sad, and make sure this map is not gonna be recognized by a wide player base or Valve themself:steamsad:
Last edited by ❈Tim™❈//4:3 // Vac ♥♥♥♥♥♥; 18 Jun, 2018 @ 9:49am
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