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Suggestions: https://imgur.com/a/FQMsI8K
There's a few minor improvements I'd make to improve movement and prevent confusion though my main concern is that a lot of cover in this map provides some really frustrating headshot positions. Boosting this crates with wooden pallets to make them taller or replacing them with larger models would significantly improve how this map plays.
https://i.imgur.com/CHV5Y8N.jpg
I took a brief look at the map, but I will just say the things that I thaught of first, and then maybe keep playing and continue to give feedback.
First of all I want to say I consider the doors on underpass an amazing choice to balance ths pot, that was always awkward for Ts to go there without dieing to a CT sniper, that gives them way more cover!
Another small thing I want to suggest is to remove the box that allows you to see over the wall from the new route that leads to the back of B. I feel that a spot where you can see a significat part of the map and you are only exposing your forehead is really anoying. I'd not only suggest to remove the box, but to also raise the wall please....
Oh, and at the some spot, when going onto the box, you sometimes bump and get stuck into the thing that;s on the wall.... dont know how you call it.( EDIT: realized SlothSquadron also said it too :P)
Great job with the rework, hopefully you keep it updated and polished ;)
https://imgur.com/ac2YlO3
https://imgur.com/a/Erh0C6h
https://imgur.com/a/1brJA6h
Plz Fix