STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

[FOC] Infinite Unit Cap
Anky 6 Nov, 2019 @ 3:05am
Mod Compatibility EXPLAINED
You can have infinite unit cap with other mods.

No, you cannot load this mod with another mod.

The mod edits the XML files for FOC, likewise for the EAW version. trying to merge folders will not enable infinite cap for other mods and modded units.

The method it uses is not complex or hard to understand. It simply edits values in the XML files for every unit individually which tells the game that they take up 0 population points.

If you want to run other mods with this method it is as simple as using a text editor like Notepad (I'd recommend Notepad++ or Geany) to edit the values manually for all the units in the mod.

As always before editing anything, backup files to avoid the hassle later if you mess up. The XML folder and all files within are the specific ones to back up right now.

If you downloaded the mod you want to edit from the workshop, make a copy of it from the workshop folder for Empire at War and put it in the Mods folder in the game directory. (You may have to create the 'Mods' folder.) This is the copy of the mod you will edit to prevent your changes from being undone if the mod updates, and this is the copy you will need to backup the XML folder for.

XML is easy to edit. It is a markup language, meaning you simply look for the text related to the value you want to edit and change the number between the two 'tags'. Just like formatting in Steam discussions, except the tags use < and > instead of [ and ].

Open and edit all the population values for every unit in the XML files that have UNIT in their names.

You can do this quickly using the search/find function in your text editor to search for 'pop', and set the numerical value to 0. If you are confident enough, you can use the find and replace function to do it even faster. Be careful though, not every tag found by searching 'pop' may be the value you want to change, the tag you want to change the value to 0 for should have 'Population_Value' (or similar) in it and should be for units and heroes only. Afterwards, remember to save. Also if you find a unit in game that takes up pop points, then you forgot to change its value to 0, or the correct value. You can exit the game and look for the correct value to change again.

All it takes is a little patience and a good enough work ethic to do this yourselves for the mod you want to use the feature with. Its unreasonable to expect Napolitain to make an XML config for every mod that anybody would want to use the no pop cap feature with. So please stop asking them.

Napolitain, feel free to link people to this if they continue to bother you

Regards, Anky
Last edited by Anky; 6 Nov, 2019 @ 3:11am