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Yeah, there doesn't seem to be a good to switch between the two at will and have the Dread Pirate run up and attack with the sword. But if you are clicking on an enemy within melee range your toon will automatically use the sword instead of the pistol. It is a little strange to get used to at first, but you can kind of control what you attack with by your positioning.
Are there any classic specific items for the class? It'd be awesome to have special cutlasses or different "captain" hats. OR a peg leg (not sure if possible, but would be great).
Also, a parrot as a pet would be awesome.
Or you could implement new scrolls with this
In treasure island, where the "skill" was introduced, a Black Spot symbolizes the intent to overthrow their leader, either passively or by force if necessary. In short, it is the declaration of mutiny.
Rather than being a debuff, I wonder if you can make the skill turn a certain number of enemies in the radius of the person it hits to become the enemy of your target and thus "mutiny" against him.
For example, you fight a group of goblins sand an ogre. You shoot the ogre, and in the first tier, up to three goblins decide to fight the ogre, while still considering you an enemy if possible, once the ogre is defeated. The higher the tiers, the more enemies can mutiny against him. But due to the nature of this skill, the cooldown time would be massive.
My idea is that at higher tiers the skill will also work as a minion buff, enraging the davy jones minions and skeleton crew skeletons into more fervent attacks.
Mutiny may be a good idea for a separate skilll. It would naturally effect the lesser enemies more readily because of their lack of charm resistance unlike bosses or champions.
Couple of things I noticed. Used curse shot in town on the dummy and it seemed to curse me instead. The exploding barrel is cool but its damage seemed a little low, compared to a similar skill like Engi seismic slam. Also the animation for it was a little overwhelming. Finally it seemed to sometimes throw two barrels.
Also It is kind of hard to keep melee going if you want to use melee with a ranged weapon equipped. Would it be possible to have a gap closing skill that is cheap with no cooldown but relatively the same damage as a basic attack. Maybe you need one gun one melee for it to work?
Anyway fun mod original skills I hope you can get it up andd running like a full character, good luck.