Ravenfield

Ravenfield

M500 ROTARY
Apsel  [developer] 18 May, 2018 @ 4:31pm
Suggestions
exactly what it sounds like
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Showing 1-15 of 15 comments
This will sound pretty goofy (and might be) but hear me out. Say you up the fire rate and ammo by 3x-6x, increase the knockdown effect very slightly (5%-10%), and decrease the damage by 20%. The reasoning is that at the moment, it acts more like a stream of bullets. The accuracy drop-off and velocity are perfect, but at any point in time, the ability to suppress is focused in one point. Plus the lack of a sight, it acts a little more like and AK than an area-denial weapon. Increasing the knockback and firerate make it more effective acting on an area (esp. at keeping them knocked down) while decreasing the damage means that if they act as a team (or fast enough), they can still break through.

Let me know what you think - I pulled the numbers slightly out of thin air. The aim is to make it more of an area-suppressing/area-denying weapon and less of a godly-AK. The changes to the accuracy and bullet velocity were spot on though.
K3RM1T 19 May, 2018 @ 12:46am 
make it duel
Apsel  [developer] 19 May, 2018 @ 6:04am 
@ facemace Unfortunately, Im already experiencing problems with the high rof, it shoots so fast that in instances where framerate drops, you cant see the barrel rotate. The rest of your adfice sounds possible though, Ill look into upping the knockback.
Apsel  [developer] 19 May, 2018 @ 7:46am 
alright, I increased the knockout effect a little, looks like it's also performing a bit better at long ranges too. If you get a chance, test it out and let me know what you think!
FroProHD 19 May, 2018 @ 10:26am 
I said this in comments but I'll say it here as well: Make it start out unchecked for the AI like the HMG for convenience sake. Thanks again!
Apsel  [developer] 19 May, 2018 @ 10:32am 
@FroProHD ok, Ill do that soon
Sounds fair - I figured excessively high framerates would be problematic. Maybe make it shoot multiple projectiles? May not work if it's instance-limited.
Relidium 20 May, 2018 @ 5:52am 
i reccumend you make a shotgun. i ♥♥♥♥♥♥♥ love shotguns.
Apsel  [developer] 20 May, 2018 @ 7:59am 
@mr. Doge I might throw a shotgun is somewhere, keep an eye out for uploads :)
krawdad 29 May, 2018 @ 4:25pm 
Could you make some sort of reticle or have the recoil closer to the center of the screen? I find myself wasting a little under 100 rounds just finding where to aim.
Har Swastika 22 Jun, 2018 @ 4:50am 
i think it's a bit weak, needs a lot of direct hits to kill. It feels like shooting .22 rotary gun or it's just me?
krawdad 22 Jun, 2018 @ 9:52am 
Originally posted by Garry Smith:
i think it's a bit weak, needs a lot of direct hits to kill. It feels like shooting .22 rotary gun or it's just me?
i find it a bit weak.
Har Swastika 23 Jun, 2018 @ 12:21am 
Originally posted by LobsterMan:
Originally posted by Garry Smith:
i think it's a bit weak, needs a lot of direct hits to kill. It feels like shooting .22 rotary gun or it's just me?
i find it a bit weak.
glad to know that i'm not the only one
Apsel  [developer] 23 Jun, 2018 @ 9:16pm 
alright, I'll buff when I get a chance
Har Swastika 23 Jun, 2018 @ 10:26pm 
Originally posted by Apsel Friedrich:
alright, I'll buff when I get a chance
thanks a lot! it would be better then.
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