Team Fortress 2

Team Fortress 2

The Trench Sweeper
Milo Peyote 15 Apr, 2013 @ 10:34am
Dem stats
What stats do you think this weapon should have?
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Showing 1-15 of 47 comments
ChesterABC 15 Apr, 2013 @ 10:39am 
+20 damage
+2 clip size
-10% more bullet spread
-50% slower reload time
-user cannot reload unless the gun has no ammo left in the clip
Last edited by ChesterABC; 15 Apr, 2013 @ 10:39am
Milo Peyote 15 Apr, 2013 @ 11:15am 
like it :P
rip in peas merbo 15 Apr, 2013 @ 11:51am 
+10% Damage Bonus
+33% Max Secondary Ammo
+10% Bullets Per Shot
-15% Accuracy Penalty
-20% Fire Rate Penalty
-10% Reload Speed Penalty
Mr McClean 15 Apr, 2013 @ 12:46pm 
+=positive -=negative

Level 50 Shtogun

+Mini-crits if the enemy you are shooting at is 15 feet away
+50% secondary (this shotgun) ammo
+50% more Sentry turret damage
+15% damage
+10% movement speed
+Headshots are critical hits
+Shoots 12 pellets per shot
-Can't be reloaded until 3 shots are left.
-5% less health for user.
-70% jump height
-20% longer to switch weapons
-30% primary (rocket) ammo
-Rocket does -15% damage

(I will think of more positives and negative, enjoy this for now!)
Milo Peyote 15 Apr, 2013 @ 1:34pm 
WOW dat a lot of stats :3
Drunkskunk77 15 Apr, 2013 @ 3:50pm 
+20 damage
+15 health on user
-10 fire rate
-10 reload speed
mini crits when croutching.
will not fire if milked,jaratied, or on fire.
Last edited by Drunkskunk77; 15 Apr, 2013 @ 3:53pm
Bug!!! 15 Apr, 2013 @ 4:36pm 
-20% Ammo loaded, so only four shots
+15% faster weapon switch speed
+10% faster firing speed
+ minicrits enemies holding a melee weapon
-15% less damage against enemies holding a primary or secondary

This would help soldiers who often encounters melee using classes: axtinguisher pyros, demoknights, market gardener soldiers, etc. but it would also punish him for using it against classes who don't often rely on melee
Milo Peyote 15 Apr, 2013 @ 6:05pm 
Originally posted by Luwien:
-20% Ammo loaded, so only four shots
+15% faster weapon switch speed
+10% faster firing speed
+ minicrits enemies holding a melee weapon
-15% less damage against enemies holding a primary or secondary

This would help soldiers who often encounters melee using classes: axtinguisher pyros, demoknights, market gardener soldiers, etc. but it would also punish him for using it against classes who don't often rely on melee

LOVE the idea :3
Milo Peyote 15 Apr, 2013 @ 6:06pm 
Originally posted by Drunkskunk77:
+20 damage
+15 health on user
-10 fire rate
-10 reload speed
mini crits when croutching.
will not fire if milked,jaratied, or on fire.

maby not the extra HP seems a little OP
racknae 15 Apr, 2013 @ 8:38pm 
[+] 25% faster move speed while crouching
[+] 20% damage bonus
[-] -50% clip size
ChesterABC 15 Apr, 2013 @ 11:45pm 
-20% reload speed
Alt-Fire Shoots all the bullets in one shot
(meaning there would be lots more pellets fired)
Last edited by ChesterABC; 15 Apr, 2013 @ 11:45pm
SeveralThingsWrong 15 Apr, 2013 @ 11:57pm 
+150% clip size
+30% firing speed
-50% damage penalty

The shotgun would be used like an HUGE clip shotgun, the damage penalty would balance it.
ChesterABC 16 Apr, 2013 @ 8:12am 
-50% reload speed
-20% damage penalty
alt fire deploys gas (which would work like pyros flame thrower only using shotgun ammo) that causes bleeding for ten seconds and blindness but can affect you.
Milo Peyote 16 Apr, 2013 @ 8:27am 
Originally posted by ChesterABC:
-50% reload speed
-20% damage penalty
alt fire deploys gas (which would work like pyros flame thrower only using shotgun ammo) that causes bleeding for ten seconds and blindness but can affect you.

LOVE the idea :P
Michelle Agyemang 17 Apr, 2013 @ 1:56pm 
+50% more accurate
+25% clip size
-30% damage
50% less damage range drop off (so more damage over range)
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