Mount & Blade: Warband

Mount & Blade: Warband

Full Invasion Osiris
Guide to effective survival.
I've played this mod for a fair bit of time now, and while I've had plenty fun with it and all, I've sadly run into a few issues.

I keep seeing people constantly making the same noobish or whatever you want to call it mistakes time and time again.

Now, I'm ususally completely ok with just letting people have fun with a game or game mode in most games out there, but there are limits to what I and other people will put up with.

Because, when you get on a game, or mod in this case, that's a mainly focused on co-op survival, in which it's pretty clear that teamwork will most likely be key, and yet, you go running out toward the enemies trying to play at being a one man army, you shouldn't be surprised at all when and if you catch crap from the other players when such actions can cost the whole team the game.

People need to learn how to properly work together in such modes and not just lose again and again.

Because no matter how much someone says the obviously untrue "I'm ok with losing all the time", we all know we like to succeed and win at things.

Lesson 1: Learn to use the maps more effectively.

Many of the maps in the mod are really nice and well designed. And yet many people claim that many of them suck and are bad.

It's pretty clear that type of thinking comes from a lack of knowledge of the map in its entirerty.

I'll first you the map Dale as a prime example of a map some people say is garbage, but is actually a great map.


After looking at the map on my own, I've come to notice there's some really nice features to the map.

Stuff like this main road up to the inner castle part of the map
https://steamuserimages-a.akamaihd.net/ugc/957471745147610109/CC2E609311FD257D1C8073C1E967C5A41441980D/
which 3 enemy spawn points have to all come up.


Look at those fortifications. They provide an elevated vantage point from where players can fire at the enemies while they have pretty good fire from said enemies.

Yet I constantly see people making the terrible mistake of running out of the north gate of the city like this
https://steamuserimages-a.akamaihd.net/ugc/974361625896128641/5C19E5E552A7AC3024AA2BE7885F65F72DBA6DC2/
which can only lead to disaster later on.

https://steamuserimages-a.akamaihd.net/ugc/974361625896129167/ABB11459C79E1F7FA61D98322782DB2E50A48C56/
This guy understands how to use the castle parts to his advantage.

But it doesn't always have to strictly be the castle or fort parts of a map can be held up in or used to the player's advantage.

Just look at this
https://steamuserimages-a.akamaihd.net/ugc/958599755017545499/269F097E982B338315FF6D8006F386B67D1C660E/
That one little door down there is the only entrace to that area.
Last edited by chubbyninja89 (TNB); 23 Nov, 2018 @ 2:23am
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Lesson 2: United you stand, divided you fall.

Someone gave me this link to this picture
https://i.imgur.com/7oZbthx.jpg

And it really shows how powerful a group of people working together can be in this game.

And that's one of the biggest things about this game mode.

You can either try to play by yourself and most likely die alone, or you can work together with your team and actually have a chance survive and actually win.

Like right here.
https://steamuserimages-a.akamaihd.net/ugc/957471745144486308/E5C7551094B4C33D8A4ED1C7681D0D44A2AA4DE0/

While this screenshot was more so meant to show how narrow that wall is, it can be use to show how if you had enough of archers or other ranged players, you could turn that area into a killing zone.

If you had a rather large number of people on a server, something like 20 ranged players could really put a ton of firepower into such a small area, almost completely stoping the enemies in their tracks.

And just so you guy know. I only posed this as a seperate comment so the OP wouldn't take 10 hours to read.
Last edited by chubbyninja89 (TNB); 13 Dec, 2018 @ 3:53am
Lykos 12 Dec, 2018 @ 10:20pm 
People finally know about this, but most complain about dale due to using potato pcs and getting laggy lately.
Originally posted by Thedudeistt:
People finally know about this, but most complain about dale due to using potato pcs and getting laggy lately.

Yeah.

It is kind of dumb for people to complain about a game or a map on a game when they're too lazy to bother trying to get a decent PC. Which isn't impossible.
Lykos 13 Dec, 2018 @ 7:34pm 
yeaaaaah, i love dale. There are like, 4 different places where you can successfully mount a stable, non moving defence, yet everyone ignores them in favor of what you posted.
Originally posted by Thedudeistt:
yeaaaaah, i love dale. There are like, 4 different places where you can successfully mount a stable, non moving defence, yet everyone ignores them in favor of what you posted.

I know right?

How many times do we see people just be like "Let's not use this particular castle or fortifications or a effective chokepoints, and let's just charge out into the open"?

It's really beyond me to why people can't simply work together and accept that they're in a co-op game and not a single player game.

And all under the weakest pretence of it being "boring"
Last edited by chubbyninja89 (TNB); 14 Dec, 2018 @ 3:07am
Originally posted by Thedudeistt:

Especially on maps like the Siege of the Hornburg.

You think how many times they die and lose because they stayed in places like the Deeping Wall, that they'd get the picture that maybe working together just might be effective.
Last edited by chubbyninja89 (TNB); 14 Dec, 2018 @ 4:17am
Lykos 14 Dec, 2018 @ 3:20pm 
to be fair, i can see the appeal of being a range type on the wall, for when weak melee charge up those ladders. Since i usually play as a sailor at the start.
Originally posted by Thedudeistt:
to be fair, i can see the appeal of being a range type on the wall, for when weak melee charge up those ladders. Since i usually play as a sailor at the start.

Oh, I understand that.

But after about wave 12 at best, it's just better to go to the outer keep wall, the one that's above the main gate, and just hold up there. There's only really one way up there, since the AI is so dumb that they can't go around the little stone bridge.

And just look at a map like Stanley Fortress.

That map should be one of the, if not the easiest map to win on. It's literally a very effective castle.

The only really "weak spot" the Wall Breach, which can be held with 12 to 16, maybe 20 players. And the main gate only needs maybe 8 players at most to hold it, while the rest just man the walls and battlements that surround the gatehouse.
Lykos 14 Dec, 2018 @ 4:36pm 
to be fair, if someone is on the deeping wall, the ai will go down the stairs and around the little hallway eventually.
Originally posted by Thedudeistt:
to be fair, if someone is on the deeping wall, the ai will go down the stairs and around the little hallway eventually.

I know, I'm talking about if all the people are on the keep wall properly.

Because the AI will try to find the simplest route to get to them, and they'd just run right up from the gate and up that really narrow staircase up to the wall.

And even that hill behind the Deeping Wall is a great spot to for part of the team to stay.

It's steap enough to where the enemy cav can't just run them down, making them easy pickings for something like 10 to 16 people to shoot up them right and proper.
Last edited by chubbyninja89 (TNB); 14 Dec, 2018 @ 6:19pm
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