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Someone gave me this link to this picture
https://i.imgur.com/7oZbthx.jpg
And it really shows how powerful a group of people working together can be in this game.
And that's one of the biggest things about this game mode.
You can either try to play by yourself and most likely die alone, or you can work together with your team and actually have a chance survive and actually win.
Like right here.
https://steamuserimages-a.akamaihd.net/ugc/957471745144486308/E5C7551094B4C33D8A4ED1C7681D0D44A2AA4DE0/
While this screenshot was more so meant to show how narrow that wall is, it can be use to show how if you had enough of archers or other ranged players, you could turn that area into a killing zone.
If you had a rather large number of people on a server, something like 20 ranged players could really put a ton of firepower into such a small area, almost completely stoping the enemies in their tracks.
And just so you guy know. I only posed this as a seperate comment so the OP wouldn't take 10 hours to read.
Yeah.
It is kind of dumb for people to complain about a game or a map on a game when they're too lazy to bother trying to get a decent PC. Which isn't impossible.
I know right?
How many times do we see people just be like "Let's not use this particular castle or fortifications or a effective chokepoints, and let's just charge out into the open"?
It's really beyond me to why people can't simply work together and accept that they're in a co-op game and not a single player game.
And all under the weakest pretence of it being "boring"
Especially on maps like the Siege of the Hornburg.
You think how many times they die and lose because they stayed in places like the Deeping Wall, that they'd get the picture that maybe working together just might be effective.
Oh, I understand that.
But after about wave 12 at best, it's just better to go to the outer keep wall, the one that's above the main gate, and just hold up there. There's only really one way up there, since the AI is so dumb that they can't go around the little stone bridge.
And just look at a map like Stanley Fortress.
That map should be one of the, if not the easiest map to win on. It's literally a very effective castle.
The only really "weak spot" the Wall Breach, which can be held with 12 to 16, maybe 20 players. And the main gate only needs maybe 8 players at most to hold it, while the rest just man the walls and battlements that surround the gatehouse.
I know, I'm talking about if all the people are on the keep wall properly.
Because the AI will try to find the simplest route to get to them, and they'd just run right up from the gate and up that really narrow staircase up to the wall.
And even that hill behind the Deeping Wall is a great spot to for part of the team to stay.
It's steap enough to where the enemy cav can't just run them down, making them easy pickings for something like 10 to 16 people to shoot up them right and proper.