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We would love to have a gold system that promotes teamwork more (rewarding support classes or shielders more, for example), but unfortunately we are severely limited in our options here due to how little influence we have over the gold system. It's simply a very rigid system that cannot easily be modded in Warband.
Finally, you bring up a very good point about introducing a siege-like limit to the amount of respawns. We had not considered that system while making the mod, and I will definitely bring that up in the team to see if we can implement that somehow to reduce waiting times.
I'd understand your argument aginst the gold on hit change more if it werern't for the fact that I've ever seen a max of 3-4 servers decently populated at any given time. If you were to re-emplement that system I would be willing to bet that it would positivly affect the number of players your recieve. That being said I do understand where your coming from and only having 1 server everyone wants to play on could be just as damaging. However I think branding that server as "EASY MODE" and encoraging an idea that its only a part of the whole experience could postively effect the community.
Also Would it be possible to impliment a sorta persistent world esc. selliing system in which you can sell things for additional money. Or Mine or something like that. While this would be more of a long term fix and potentially impossible a system in which you could earn money outside of just killing enemies might be benefical. Or maybe a system in which certain types of enemies give a gold buff. I'm not familar with modding M&B so if say something you know to be impossible sorry. But I would say a system of selling items could be benifitical maybe so it doesn't crash the game make it to where you can only sell boss items or legendary.