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a. It prevents players from having to wait a very long time if they die just after a spawn wave hits.
b. It prevents players from having to wait only a fraction if they die just before a spawn wave hits.
c. It largely prevents the entire server having to wait for 1 guy to complete a bunch of waves on his own. It is now very likely that at the end of each wave, at least a small group of players will spawn.
That being said, we did not anticipate waves taking quite this long when there is a very large amount of players on the server. We will look into shortening waves a little bit to somewhat reduce the time people are waiting. The two wave system will stay in place, however.
I'd say if there's a ton of players in a server, let people spawn the next wave. It'd be easier for everyone, imho.
Also remove/optimize banners pls and ty <3
it becomes boring to watch them
1) In Amber it could happen that you have to wait three(!) waves since you could only spawn after the boss/challenge wave was defeated. For those people the spawning time was thus reduced, they can reinforce the others at the boss/challenge wave now
2) It only seems that the waves are bigger than in Amber. To make the game more stable, the enemies don't spawn all at once anymore. There is always a new group spawning when the bots count is below 160 I think. In Amber when you had 30 players the bots could be up to 350 sometimes, all coming at once. Their number is now neither more or less (depends on the faction :P), only their spawn time is distributed to reduce your lag ingame, resulting in mini waves. Additional some servers have now around 60 players in average which is more than in Amber before, thus making the enemie's waves bigger (they have a max cap though) and this might give some players, especially the new ones, the feeling that the wave never ends.
You have done a great mod, there is a lot of work and energy in it, and I would like to thank everyone in we name for maked this game better and more enjoyable.
However, I would like to recommend:
The bounce time is very long, at least the loss of the two wave is very hard.
Unfortunately, you can not collect as much money from enemies as we try to get the
"elit" class to buy.
Furthermore, weapons often create a "miss" effect, most notably the horseback, as if it did not damage the enemy many times.
The mobs are attacking very fast, there is often no chance of shielding them while defending a gun, especially when more people attack a person at the same time.
Please check, if you think of it.
Grateful Thanks, Hektor.
(sorry for my bad english)
I think Maroon's point here was that the probability that people spawn to reinforce the survivors is now higher. People who die two waves before the boss/challenge wave are now respawning at the spawning wave and are thus reducing the probability that only a few players are left at the beginning of this wave. And the fact that some few players are at some point the lonely survivors is something which existed since ever, hard to improve something at this beside to try to be self one of the last men standing.