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Not sure if it's just me being a dummy despite completing the previous HellSec, or if the game glitched again (when I launched HellSec 2 for the first time the HUD didn't load fully after deleting the lockdown)
So I browsed through the mod's folder and found that "Unity Shell Node" at 254.124.61.34 so I could just connect and continue, but I still have no idea how I'm supposed to find that the "legal" way.
1. There is something in your logs, you have to look very carefully. The IP isn't hardcoded, it's random. Logs don't get deleted, unless you deleted them on your own.
2. Yeah, the game must've glitched.
3. I mean, it's good that you managed to connect but read the answer to 1.
I'm not sure if I've missed/skipped something but I didn't even get to use the offline sequencer, I got a lot of post-endgame content but kinda got stuck while getting a feeling there must be something more to it.
The last nodes I've uncovered are Kwiper, Core, Morpheus.
Could you please let me know if there's something more I can do or is that the end?
What's with the whole jailbreak of Z3r0? I might just be silly and not even realize he's out of the jail already, but I remember them talking about deleting some files from the offline node using the offline sequencer. Did he do it himself after uploading it to the dropbox?
Long story short I just need a little clarification, did the whole extension in such a short amount of time I've got one big mess in my head xD
All I've been getting was "link offline", if it works in the same way as previous sequencers then no, I'm at post-endgame and I didn't have such an event apart from when I was deleting sys folders from Unity servers
Basically, the whole sequencer thing was breaking Z3r0 out of jail. How you got to the post game without doing that is weird.
Could all the problems I encountered be because I'm using the XNA version of the game? I'm mostly playing it at work (it's a perfect office game) but I couldn't get it to work without swapping to the XNA mode :c