Natural Selection 2

Natural Selection 2

Last Stand
GameOver 2013 年 5 月 3 日 上午 9:48
JP Bug
Picking up JPs causes a lot of these error messages in console


[Client] Script Error #6115: lua/Player_Client.lua:3297: bad argument #1 to 'ipairs' (table expected, got nil)
Call stack:
#1: ipairs [C]:-1
#2: PlayerUI_GetDamageIndicators lua/Player_Client.lua:3297
drawIndicators = { }
player = JetpackMarine-2890 {activeWeaponId=-1, alive=false, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.099999994039536, animationGraphIndex=42, animationGraphNode=93, animationSequence2=62, animationSequence=8, animationSpeed2=1, animationSpeed=1, animationStart2=549.25390625, animationStart=549.4765625, armor=0, baseYaw=0, bodyYaw=0, bodyYawRun=0, cameraDistance=0, canUseTunnel=true, catpackboost=false, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentBadge=1, currentOrderId=-1, darwinMode=false, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=false, enableTunnelEntranceCheck=false, equipmentId=3327, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0.69999998807907, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=Vector {x=3.4877371788025, y=0.024496400728822, z=-34.405529022217 }, gameEffectsFlags=0, gameStarted=false, giveDamageTime=544.09375, gravityEnabled=true, health=0, healthIgnored=false, hotGroupNumber=0, inCombat=true, interruptAim=false, isCorroded=false, isMoveBlocked=false, isUsing=false, jetpackFuelOnChange=0.93999999761581, jetpackFuelRate=0.25, jetpackLoopId=381, jetpackMode=1, jetpacking=false, jumpHandled=true, jumping=false, lastOrderType=14, lastSpitDirection=Vector {x=-0.70443046092987, y=-0.54198950529099, z=-0.45828503370285 }, lastTakenDamageAmount=146, lastTakenDamageOrigin=Vector {x=0, y=4.4000000953674, z=-31.700000762939 }, lastTakenDamageTime=549.29998779297, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=137, layer1AnimationSequence2=66, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=546.30859375, layer1AnimationStart=547.5234375, locationId=1, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=6, moveButtonPressed=true, moveTransition=false, nanoShielded=false, onGround=true, onGroundNeedsUpdate=true, onLadder=false, parasited=false, physicsGroup=5, physicsGroupFilterMask=0, physicsType=2, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, realFuel=0.40999999642372, requireNewSprintPress=false, resetMouse=0, resources=20, runningBodyYaw=5.5349998474121, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, sighted=true, slowAmount=0, sprintButtonDownTime=485.125, sprintButtonUpTime=485.30859375, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=11.519999504089, sprinting=false, sprintingScalar=0, standingBodyYaw=5.5349998474121, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, startedFromGround=false, stepAmount=0, stepStartTime=549.20703125, stunTime=0, syncHealth=false, teamNumber=1, teamResources=0, techId=48, timeJetpackingChanged=549.4765625, timeLastHealed=516.25, timeLastMenu=0, timeLastSpitHit=509.765625, timeOfCrouchChange=445.9453125, timeOfLastDrop=549.296875, timeOfLastJump=478.4296875, timeOfLastOrderComplete=529.765625, timeOfLastPhase=0, timeOfLastPickUpWeapon=484.44140625, timeOfLastUse=401.3046875, timeOfLastWeaponSwitch=549.296875, timeSprintChange=485.60546875, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=0.25999999046326, y=0.85999995470047, z=4.8199996948242 }, velocityLength=4.903018951416, velocityPitch=0.17631421983242, velocityYaw=1.516906619072, viewModelId=-1, viewPitch=5.5951113700867, viewRoll=0, viewYaw=5.5352787971497, visibleClient=true, vortexed=false, weaponUpgradeLevel=3, weaponsWeight=0.089999996125698, webbed=false }
#3: Update lua/GUIDamageIndicators.lua:67
self = GUIDamageIndicators { }
deltaTime = 0.014419041574001
#4: Update lua/GUIManager.lua:232
self = GUIManager { }
deltaTime = 0.014419041574001
(for index) = 15
(for limit) = 1
(for step) = -1
s = 15
#5: lua/GUIManager.lua:330
deltaTime = 0.014419041574001
< >
目前顯示第 1-2 則留言,共 2
GameOver 2013 年 5 月 3 日 上午 9:57 
it also happens if you watch a marine with jp in 1st person
steverock  [開發人員] 2013 年 5 月 3 日 下午 4:46 
hmm thanks we'll look into it!
< >
目前顯示第 1-2 則留言,共 2
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