Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
 This topic has been pinned, so it's probably important
ileryon 1 Jun, 2018 @ 6:11pm
Sugggestions's
Comment section is getting flooded with them so why not???
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Showing 1-15 of 130 comments
GaussTheWizard  [developer] 1 Jun, 2018 @ 7:47pm 
NPCs in ve... oh, wait.
I kind of just want I mod that could make the combine more useful... like they would call in help, hunter coppers and search for you, like a full on assault
Obungabeef 2 Jun, 2018 @ 10:51am 
could you make it so that combine have same proficiency as rebels?
Obungabeef 2 Jun, 2018 @ 10:53am 
also maybe you could make it so that antlions stick in packs, i think that'd be pretty cool. like the workers will wonder off and do ....worker stuff...and hunters will stick in packs and hunt down things like birds, zombies, rebels, citizens that kinda stuff...and then attackers follow the leader, the leader has extra health, as much health as a combine elite
Obungabeef 2 Jun, 2018 @ 10:57am 
maybe you can make metropolice, friendly to citizens and players. but only when there empty handed. i know theres an Addon that does exactly that...but in THAT one whenever you have a gun they shoot at you. But whenever you put you're gun away, they stop firing at you..point is, could you try to make it so that when you put you're gun away they won't stop fireing at you?
GaussTheWizard  [developer] 2 Jun, 2018 @ 2:32pm 
Let me take a moment to remind everyone that this addon is meant to make improvements to the default AI, not overhaul it. Massive changes, such as vehicles and antlion herds, will probably not be implemented.
2 Jun, 2018 @ 4:12pm 
Originally posted by Ileryon3000:
Comment section is getting flooded with them so why not???

How about some entities so the citizens can actually look for food, and when they have it, they will eat it only when ther is no danger
2 Jun, 2018 @ 4:14pm 
Originally posted by I have a Will and I'm Green:
Originally posted by Ileryon3000:
Comment section is getting flooded with them so why not???

How about some entities so the citizens can actually look for food, and when they have it, they will eat it only when ther is no danger

Also how about, the citzens can have a chance to become suddendly hostile, and there is this bar that tells you the danger level of a citizen the closer you are to the citizen
GaussTheWizard  [developer] 2 Jun, 2018 @ 5:00pm 
Did you read any of what I just said
Laces115 2 Jun, 2018 @ 6:21pm 
The only suggestions I have is a "infinite range" option for NPCs, like the iNPC mod, so that they will always be aware of where enemies are on the map, and to enable damage against Striders using non-explosive weapons, so you don't have to pull out an RPG on them.
Last edited by Laces115; 2 Jun, 2018 @ 6:24pm
Ligma 2 Jun, 2018 @ 11:38pm 
I don't know if you have already, but could you enable the striders' warp cannon?
GaussTheWizard  [developer] 2 Jun, 2018 @ 11:51pm 
I made a seperate addon a few months ago that does exactly that.
Ejou 3 Jun, 2018 @ 12:53am 
I think this mod should be compatible with the "Followers mod", because when NPC joins your "squad", he/she continues to patrol and doesn't follow a player.
Last edited by Ejou; 3 Jun, 2018 @ 12:53am
ileryon 3 Jun, 2018 @ 7:42am 
-Could you make NPC's running at health kits-vials when theyre low health?
-Citizen NPC's who are smart enough to pick a weapon from the ground?
-Combine NPC's using their grenades more often and elites their AR2 ball?
-Any NPC being able to use the AR2 ball?
-Any possibility to change a Combine's tactical variant?
Infinite range with with not-so-infinite ranges (Snipers do need more range but infinite range is a
little too much)?
-NPC's reacting quicker to grenades (combine gesture also takes too much time)

fatass 3 Jun, 2018 @ 8:35am 
Maybe the NPC can find a spot to take cover in and crouch while holding an angle:emoticon105:
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