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Don't get me started on the stupidly low rewards for guild master quests in the cities. Escort 100 cattle from Kingslanding to Pentos, you have 15 days, you will get paid 95 silver stags upon completion. For real? Go die in a garbage fire if you think making all the GM quests in town pay between 50-150 stags for a butt load of travel and work. Seriously needs rebalancing.
Braavos bank got nerfed to 2.5% so it's a hell of lot slower money gains there, but it seems the only good income that isn't effected by wars and such. Only way I make money now is staying on Essos side of the waters and never crossing over, as it's the only place with slave traders where I literally farm npc mobs to sell since, as I mentioned, NPC's don't drop ♥♥♥♥ for loot even with 5+ loot skill now. That and doing tournaments for that cool 6.7k upon winning and betting 500 on myself. Which isn't often as tournaments aren't a 24/7 thing.
I know this mod's suppose to be challenging, but nerfing looting, drops, and trade to the ground is just stupid. No fun just grinding for shillings just to stay afloat and do nothing else.
Yup, pretty much this 7.1 has a broken economy/looting. Unless you like spending 90% of your game time just doing 2 things trying to scrape enough funds to even remotely enjoy the game.
I don't know if it's a bug or a feature, but for several towns (depending on what is randomized at the beginning of a game) their prosperity is locked at a certain point and they can't increase at all. I've noticed this ever since I started playing before 7.0.
Grain...yeah I have to literally travel around the globe to find them on a goods vendor, and even then I'll be lucky to get 1-2 bags at most.
I feel the quest money is broken for almost all quests and everything else related to economy and loot is borked. I'm at the point now of being tired of spending all my game time frustrated because I'm only playing to scrape enough money to barely keep my troops going. I now only exclusively stay on the eastern continent and became a vassel for Pentos so I can raid villages and take/sell slaves.
It's not my preferred play style, but this mod leaves you very few options since you can't make loot off of fights to sell, can't make money from being a trademan/merchant since things don't sell for jack anymore and the new boat system bleeds your money. I just feel the mod forces you to cheese and go a certain build, prisoner management and trade, just to make it by. That or be a soldier in someones army until you save up and ass ton of money to put into the Iron Bank to make that crappy 2.5% return.
Mount and Blade is about giving players different options and choices, and this mod I feel...takes away a lot of them for no reason outside of making the game "hard". It's not hard, it's just lame mechanics and broken things that handicaps the player with no work around except the choices I mentioned above. Very disheartened since this mod is one of the few mods that's updated and visually very top notch with a lot of features like formations and such.
I hope the dev of the mod fixes the broken economy and drops so at least we can choose to be merchants again or combat raiders. Till then I'll stick with Persino and Prophecy of Pendor.