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-We can't really fix aggro behaviour, but you can click the stop command after giving units an order, and they will then stay in place, so you can preserve your units with good micro.
-Nobody else is really complaining about mortars or beasts, so we have no plans to change those.
-We're put a lot of work into our AI and we're pretty proud of the result, but ultimately its a 20 year old game, there are limits. We continue to tinker with it, but the difficulty will always be artificial, that is unavoidable in this game.
-The AI has higher income through direct income bonuses, not because its spamming freighters.
-We absolutely stand by the AI only taking battles it thinks it can win, we won't change this.
-Diplomacy is coming.
-It is not possible for ground battles to have more than 10 units deployed. We could make units larger, but we think the gameplay is more focused and tactical with the battle size as it is.
1. There's a lot of maps (which is good) but i can't remember where all the extra buildings and bonus things are. Abandoned factories, Mercenary outposts and the like. I would very much like them to be more obvious on the map or in the FoW. Maybe reveal the whole map for a second at the start, just so those star icons appear?
I feel this would help level the playing field a bit. i know a lot of these extra buildings are in favour of the defender, and that's fine, but i'd still like to know where they're at. Especially on space maps. Like Cyber Star said, the space maps are big.
2. The space maps are big. I think this is a good thing. Some ships are massive or just have really long range weapons. It's nice to have the option to try and get around them. To use the range and/or have to deal with the enemy range.
3. Fighters being the size they are is more good than bad. If they were bigger they'd be hit more easily and their efficacy would plummet. But yes it does make what they're doing hard to follow. I don't think there's really a way to address this.
4. The AI attacking your weaker planets is smart. It's what we players do. Go for the fights we can win. Though i do also go for a fight i can't win, just so i can kill a particular unit.
If the enemy fleet has a couple of Ton Falks or a Gladiator (or similar problematic units) i'll sometimes send in a small fleet with the job of killing them and then bugging out. Or if the primary shipyard is giving too much of an advantage to the defenders i'll have some ships flank around the side and destroy it (Y-wing Longprobes and assault frigates do this really well). Maybe the AI could also perform such Hit and Run tactics? (if they're not already)
I'm pretty sure I've seen the AI stick around in a losing battle longer than they should just so they can score a kill before leaving. I've lost many good cruisers because the last Victory II just had get a few more shots off before starting the jump to hyperspace. (not a complaint)
5. I've only encountered "trash unit" spam in the early game or on easy difficulty or when the AI has no other choice. On Normal and Hard the empire sends fleets packed with ISDs and support ships. I have seen them send wave after wave of tier 1 infantry before but i mean, it's the Empire, of course they do that.
6. i'll give the Stop command a go, thanks for the tip. I hope it works because i'm tired of my mortar teams challenging the enemy to a fist fight.
7. In ground battles, i feel like the AI knows my plans and builds turrets perfectly to counter me. Do they know my army composition? Do they know what i'm deploying? Do they always put the same turrets in the same places? Am i just unlucky/ predictable? It'd be nice to know.
8. I've witnessed units continue to aim at and hit units that're cloaked. Once they start shooting at my Bothans, cloaking doesn't help. The AI will keep shooting at them. I need to run them out the enemy FoW reveal to make it stop. The same works for me. Storm Commandos can still be shot at when cloaked so long as i don't give the shooting unit other orders. Had a turret wipe out 2 squads of storm commandos like this because they cloaked up right next to it and just stood there, taking fire.
Additionally, Planetary guns can hit ships in the FoW once they've seen and targeted them. Having the big turbo laser or ion Cannon hit a ship is scary enough, but for it to continue firing at my ship after i've retreated it out of the fight or killed the fighters that spotted it, is REALLY scary. I have to micro the ships movement to turn or stop just in time to avoid the shot.
(As the player, i can have my planetary gun shoot at targets in the FoW so long as i mouse over them. near impossible on small ships but ISDs and the like are super easy. center your camera on it on the map, zoom right in and there you go. Ion Cannon firing.)
Anyway, i love the mod. For me its the best way to play the game. I look forward to any updates the same way i look forward to Christmas.