Garry's Mod

Garry's Mod

Halo 3 ODST SWEPS
[BoZ]Niko663  [developer] 5 Feb, 2022 @ 1:00pm
THE FINAL MEGA UPDATE 2/5/2022
Back with the FINAL UPDATE to the Halo 3 ODST SWEPS, there are absolutely so many changes many of you will notice right away. It's been so long I've worked on this that I will try to list as many changes as I possibly can... here goes.

This is the LAST update, this pack will NOT be updated again except to fix lua errors, but my constant test have showed there are no bugs left!

----------------------------List of Changes---------------------

--------------------------Global--------------------------------------
• Brand new Muzzle flash effects (Courtesy of Dopey)
• Brand new effects for projectiles (Also Dopey)
• Reduced Brightness of dynamic lights for muzzle flashes, explosions ETC.
• The Brute Plasma Rifle has distant firing sound effects ( completely clientside, works in MP )
• Idle Animations for all weapons
• All weapons have now been fixed for Multiplayer, complete rework with Prediction to prevent as many lag issues as possible
• Completely reworked the internal variables and switched to the NW2Var system.
• All weapons now have dry fire sound effects
• The Brute Plasma Rifle will deal less damage when it hits a target with less than 50 health.
• Grenade throws now have a slight delay
• Removed the BS Viewpunch and given the weapons ACTUAL recoil, forcing your aim up.
• Melee attacks now use a brand new overhauled system making hit detection a lot better.
• Melee attacks will now cause you to lunge toward a target being aimed at
• Resized reticles and readjusted their colors to match Halo 3 ODST.
• All projectiles that can kill have names, in case the owner isn't valid.
• Brand new Spawn Menu select icons.
• New scope zoom system that will play sounds, will not skip zoom stages ETC.
• Dynamic Color changing reticles that respond to a target's dispositon ----
Green
----
-Any Source NPC that "likes" you or is neutral towards you
-Any Nextbot that is not actively targeting the player, or is incapable of attacking and assigning enemies
-Any player on the same team as yourself ( Not including TEAM_UNASSIGNED )
Red
-Any Source NPC that "hates" or "fears" you
-Any Nextbot that is actively targeting the player
-Any Player that is on a differing team or not on a team at all ( TEAM_UNASSIGNED ) -----
• If my Halo 3 NPC SWEPS are installed Citizens will be able to pick up any of the weapons off the ground, and the ammo count in the magazine will match that which was dropped
• Reduced the Ammo type count significantly by consolidating and sharing global ammo types across my Halo SWEPS ( "Needler Rounds" can be used by Halo CE, 2, 3 Needlers, "Magnum Rounds" can be used by Halo CE, 2, 3, ODST Magnums etc. ), hopefully this will remedy any issues with too many ammo types in use
• Grenades now require a "Frag Grenades" ammo type which can be acquired by the Halo SWEPS Grenade crates --> Entities --> Halo Tags
• Added Admin control options to Enable Disable Grenade Throwing for all my Halo SWEPS, Spawning with only 4 or 9999 Grenades, and Shell Ejection effects
• Scoped weapons will now display the bullet tracer from the correct position in first person
• Entering vehicles, picking up props ETC. will now correctly descope the player
• Reworked Brute Plasma Rifle Projectiles to smash glass ( if applicable ) and not to cause collision issues with WAC Aircraft
• Disabled headshot damage for the SOCOM SMG
• Most sounds are now directly via Sound Scripts for better performance.
• Aiming sensitivity will be slowed while scope zoomed

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----------------Weapon Specific Changes----------------------------

• Dual Weildable weapons no longer emit shell effects, except the Magnums and SMGs

Brute Plasma Rifle -
• Brand new overheat particles
• Energy Bolt at the muzzle will disappear if battery is depleted

Frag Grenade Projectile -
• Distant Explosion
• Brand new explosion effect ( Dopey :) )
• Will glide through the air for about a second when thrown by a player
• Bouncing sound depends on surface impacted ( Metal, Stone, Grass ETC. )
• Will now emit smoke puffs as it flies through the air

---------------------------------------------------------

Hopefully that covered just about every change I've made to these things over the last 1.5 years. Although I know for a fact there's more I'm missing. Regardless this summary should be more than enough for those who enjoy this addon. I'm very glad to have created this for all users out there! Remember. .... there will be no more updates unless a lua error is found ...

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Last edited by [BoZ]Niko663; 5 Feb, 2022 @ 1:00pm
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Showing 1-11 of 11 comments
[BoZ]Niko663  [developer] 7 Feb, 2022 @ 9:05pm 
UPDATE 2/8/2022

-Fixed a lua error with the Frag Grenade

UPDATE 2/9/2022

-Some small backend changes to prevent script errors

UPDATE 2/10/2022

-Fixed a potential script error with certain weapons
Last edited by [BoZ]Niko663; 10 Feb, 2022 @ 6:53am
[BoZ]Niko663  [developer] 12 Feb, 2022 @ 12:33pm 
UPDATE 2/12/2022

-Some backend changes to support my next Halo SWEPS pack.
[BoZ]Niko663  [developer] 23 Mar, 2022 @ 10:38am 
UPDATE 3/23/2022

-Small update, backend changes.
-Weapon reticles can now target Vehicles( Simfphys, SCars, HL2, LFS, WAC )
[BoZ]Niko663  [developer] 24 Jun, 2022 @ 10:28am 
UPDATE 6/24/2022

-Fixed Reticles not changing color when a vehicle is behind glass.
-Fixed Reticles not changing color when targeting tires of an SCAR controlled by Mad Vehicle.
-Fixed Reticles not changing color when targeting a Simfphys vehicle's tires.
-The Brute Plasma Rifle can now cool down while Holstered.
-Simfphys vehicles no longer take ridiculous amounts of damage from The Brute Plasma Rifle.
[BoZ]Niko663  [developer] 3 Jul, 2022 @ 10:26am 
UPDATE 7/3/2022

-Fixed weapon sounds being stopped when picking up another weapon off the ground.
[BoZ]Niko663  [developer] 4 Jul, 2022 @ 5:34pm 
UPDATE 7/4/2022

-Backend improvements and fixes.
[BoZ]Niko663  [developer] 21 Jul, 2022 @ 10:32am 
UPDATE 7/21/2022

-Updated material shaders for all weapons
-New Spawn and Kill icons for all weapons
[BoZ]Niko663  [developer] 21 Aug, 2022 @ 11:51am 
UPDATE 8/21/2022

-Fixed Enemy LFS AI controlled aircraft showing a red reticle when Ignore players is on.
[BoZ]Niko663  [developer] 11 Sep, 2022 @ 10:02am 
UPDATE 9/11/2022

-Fixed bugs relating to red reticle and glass
[BoZ]Niko663  [developer] 23 Sep, 2022 @ 5:54pm 
UPDATE 9/23/2022

-Fixed screenshake effects not working in SinglePlayer.
[BoZ]Niko663  [developer] 11 Oct, 2022 @ 6:35pm 
UPDATE 10/11/2022

-Performance improvements when citizens attempt to pick up the weapons (NPC SWEPS )
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