Garry's Mod

Garry's Mod

[CW 2.0] Sci-Fi SPAS
 This topic has been pinned, so it's probably important
Big Black Boss  [developer] 23 Aug, 2018 @ 12:08am
Bug Report
This is the only place where your bugs have a better chance of being responded about, unlike in the comments section itself.

To properly report a bug, it is encouraged you describe the issue in details, but also be laconic about it.
Don't forget that, unless you know how it works, any bug related to Magazine Attachments mod will not be considered. Feck off with your "cant spawn ammo plz help im noob".

I'll be making a list of known bugs and add workarounds, fixes and even "try-outs" (Workarounds that are not confirmed to work, or work only to a few some or there's more than one culprit than the mentioned, etc) from all the bug reports going on.

Side-note: Me & WhiteSnow 'work' for free, for you, not the contractor, this means we are not obliged to anything with you.
I do not even have to say this as this is obvious, but some of you don't seem to understand it. Please understand we'd rather have our own free time doing something fun than helping you.

KNOWN ISSUES:
"Number X doesn't work!"
Check your Options>Controls, bind "Weapon Slots" X to X to X to X in your keyboard.

Or try it with console, using; bind number "slotx"

"I have issues with ammo not spawning, working, etc"
A bug due to possible Lua limits, thanks to the game using a very outdated engine.
Only solution is to remove other SWEPs, especially big ones with their own ammo.
Last edited by Big Black Boss; 10 Apr, 2019 @ 12:16am
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Showing 1-13 of 13 comments
Δ 900 Mag 17 Aug, 2018 @ 7:00am 
i only noticed this recently, but there's an issue when you select the grenade launcher barrel: if you're already using an ammo attachment - slug, flechette, or rocket slug - the grenade launcher barrel still uses the previously selected ammo and the grenade launcher magazine can't be selected/used; if you switch out of the grenade launcher barrel, the ammo mod is properly deactivated. shouldn't the ammo mods be deactivated when switching to the grenade launcher barrel as well as switching out?
Big Black Boss  [developer] 23 Aug, 2018 @ 12:12am 
Originally posted by Δ 900 Mag:
i only noticed this recently, but there's an issue when you select the grenade launcher barrel: if you're already using an ammo attachment - slug, flechette, or rocket slug - the grenade launcher barrel still uses the previously selected ammo and the grenade launcher magazine can't be selected/used; if you switch out of the grenade launcher barrel, the ammo mod is properly deactivated. shouldn't the ammo mods be deactivated when switching to the grenade launcher barrel as well as switching out?

Don't know about this, I contacted WhiteSnow to check it out or at least give an answer.
Big Black Boss  [developer] 5 Sep, 2018 @ 12:54am 
Originally posted by Δ 900 Mag:
i only noticed this recently, but there's an issue when you select the grenade launcher barrel: if you're already using an ammo attachment - slug, flechette, or rocket slug - the grenade launcher barrel still uses the previously selected ammo and the grenade launcher magazine can't be selected/used; if you switch out of the grenade launcher barrel, the ammo mod is properly deactivated. shouldn't the ammo mods be deactivated when switching to the grenade launcher barrel as well as switching out?

Since Whitey didn't respond to you, here's the answer;

This bug is not a bug, it's normal, due to how grenades work.
You need to get them in separate ways through Entities>Ammo.
Δ 900 Mag 5 Sep, 2018 @ 6:10am 
i already knew about the separate ammotype (40mm) for the grenade launcher; i was referring to the attachments themselves.

i probably should've explained what i did a bit better: first i selected an ammo attachment, say flechettes for example, then attached the grenade launcher barrel. the ammo attachments disappear like they should but the grenade magazine (which uses the 40mm ammo) doesn't show up because the shotgun ammo attachment is still secretly selected.
Big Black Boss  [developer] 10 Sep, 2018 @ 11:33am 
Originally posted by Δ 900 Mag:
i already knew about the separate ammotype (40mm) for the grenade launcher; i was referring to the attachments themselves.

i probably should've explained what i did a bit better: first i selected an ammo attachment, say flechettes for example, then attached the grenade launcher barrel. the ammo attachments disappear like they should but the grenade magazine (which uses the 40mm ammo) doesn't show up because the shotgun ammo attachment is still secretly selected.

Alright, while this is not genuinely a confirmed bug, it is considered so.

You'll have to wait for WhiteSnow to make an update.
Δ 900 Mag 10 Sep, 2018 @ 11:44am 
i'd call it a possible oversight; it doesn't actually break anything and certainly not meant to happen, but so far it looks like i'm the only one that found this annoyance.
mr.penis 25 Oct, 2018 @ 6:12am 
Your weapon pack have a problem with ammo, i think it overrides the Original CW 2.0:
The problem is: I have AR-15 and M4 Carbine, and when I try to spawn ammo entity, it fills nothing, I cant give ammo actually from the console. I dont know what to do, cases didnt help me
Δ 900 Mag 25 Oct, 2018 @ 7:19am 
that actually has nothing to do with this addon by itself; you've got a classic case of having way too many ammotypes for gmod to use. disable some of your sweps until you can actually spawn your ammo
Greendoza 15 Nov, 2018 @ 2:37am 
Don't work key 7 and 8 and 9
Big Black Boss  [developer] 15 Nov, 2018 @ 2:56am 
Originally posted by Greendoza:
Don't work key 7 and 8 and 9
Check your Options>Controls, bind "Weapon Slots" 7 to 9 to 7 to 9.

Or try it with console, using; bind number "slotx"
xmen12tl 14 Aug, 2021 @ 1:22pm 
I Can’t Even See the Gun
It shoots but it is just an error

Any Advice?
pen_tv 18 Nov, 2023 @ 7:54am 
For some reason after i cycle the attachments, i can't seem to remove them. It also happens on your sci-fi pistol
Last edited by pen_tv; 18 Nov, 2023 @ 8:00am
pen_tv 18 Nov, 2023 @ 7:56am 
Originally posted by pen_tv:
For some reason after i cycle the attachments, i can't seem to remove them. It also happens on the rest of your sci-fi guns.
Warning: Unhandled usermessage 'CW20_DETACH' (x9)
This pops up whenever i try detaching
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