Space Engineers

Space Engineers

MA Navball
AutoMcDonough  [developer] 7 Jun, 2018 @ 4:00pm
Bug Reports or Problems >>HERE<<
If you get an error, please do the following:
1: Check here to see if it's been reported yet. If not then,
2: Describe the error and how to cause it.
3: Find the SpaceEngineers.log file in your C:\Users\USERNAME\AppData\Roaming\SpaceEngineers directory and find a way to paste it online. Pastebin.com, github, whatever. Can also find Whiplash or myself on the Keen Discord chat server.

This will give us information about what other mods are running, when the error happened, what SE had a problem with, and the phase of the moon.
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Showing 1-14 of 14 comments
Keyarose 4 Jun, 2018 @ 5:06pm 
Navball cam issues
Just some issues with the small grid navball cam.
1. the ball can't be seen from the camera, it can if you are looking at the camera (Update: retrograde and prograde can be seen but nothing else)
2. the camera only zooms back as far as about 60(1 zoom in all the way 100 zoom out all the way, wth keen?)

I am using another camera mod that may or may not interfear, Camera Panning
Last edited by Keyarose; 4 Jun, 2018 @ 5:09pm
AutoMcDonough  [developer] 5 Jun, 2018 @ 3:52am 
That mod is interfering with it. Try without any other camera related mods and see. I'll ask Digi if there is a way to make them compatible.
Digi 5 Jun, 2018 @ 6:07am 
It was because Camera Panning was hiding the camera model, I don't remember exactly why I did that since I'm not seeing issues with the vanilla models.

But regardless, I've updated my mod to no longer hide the model which makes this mod work again, the navball seems to follow the view as well.
Keyarose 5 Jun, 2018 @ 12:05pm 
Works great now, my mini utility drone is much easyer to use with the ball. Thanks to both of you.
LimeTreeSnake 21 Jul, 2018 @ 7:29am 
I dunno if it's a bug or a feature, but the navball keeps moving around when I fly with the small fighter cockpit on a dedicated server. Sometimes even going as far as beneath the cockpit or far to the sides etc.
Thoughts?
Savage117 1 Aug, 2018 @ 12:39pm 
I have a couple issues with your mod, these are not bugs but critiques. I love your mod, and wish it had been available sooner, I hate the lack of navigation tools in vanilla.

But on to my issues.

1. The level line and dot obscure vision, this is especially severe when zoomed in on the camera version, making combat with the nav-ball very difficult to impossible when using the camera. I know I could separate my cameras, one for combat and one for navigation, but I prefer one that does both.

Solutions: Make the level line and mid-dot semi-transparent, if possible. Or instead of a middle dot, make it an open circle or other open shape, such as a triangle, square, or even an ovoid. You could even go the extra mile and give players an option on what shape or type of level line and mid-dot they want.

2. The nav-balls position for the cockpit versions and camera version is right up in your face making it easier to read and interpret but it makes seeing details around the nav-ball difficult and cumbersome.

Solutions: Make the nav-balls position configurable, either in a .cfg file outside the game, or with sliders on the block itself in-game, like the projector blocks do. I would personally prefer the sliders in game because these would allow you to configure it to your liking without changing other players nav-ball positions on a server. Also, it would allow you to configure the nav-ball for ease of use with modded cockpits or large small ship designs that do not use vanilla cockpits.

These are just my opinions and are in no way meant to insult you or your mod, they are merely suggestions I feel would improve your mod. I have a small amount of modding experience, but I have no idea how this mod was constructed so am unsure how you could implement my suggestions or if they are even possible with the current SE build.

Thank you for your consideration,
Savage
AutoMcDonough  [developer] 1 Aug, 2018 @ 2:28pm 
It's the #1 suggestion, we get it a lot. A lot of people want it down as a dashboard item instead of HUD style. I'm not sure if we will get it adjustable or not, depends on if Whiplash gets around to it.

I am planing some cockpit/bridge mods which will use it as a dash item instead of HUD.
BWJC 9 Sep, 2018 @ 1:07pm 
Not sure if this is the right place to put this, but...

Minor annoyance: the 'crosshair' line and dot does not deactivate with the rest of the navball 'projection'. Since the main reason to deactivate the navball is to free up your view, it would be nice if the (quite large) level line 'crosshair' also deactivated, instead of being a static element of the part.

It would also be nice for the cameras to allow you to disable the navball without turning off the camera, for the same reason as above.
Gato 25 Oct, 2018 @ 1:00pm 
is it normal that the navball moves around when the ship moves? it makes it unusable because it gets out of view as soon as you hit 40m/s :(
Gato 25 Oct, 2018 @ 1:07pm 
fixed itself after reloading for some reason
aversion 17 Jan, 2020 @ 8:06pm 
Was the ability to mount the navball on all 6 faces intentional?
edit: It's only the camera version. Regular navball is fine.
Last edited by aversion; 17 Jan, 2020 @ 8:14pm
AutoMcDonough  [developer] 18 Jan, 2020 @ 6:44am 
no it should just be the 1 face, like normal camera. i'll have to check that.
aycfes 9 Jun, 2024 @ 8:05am 
i keep getting critical errors upon startup, with the game opening without the mod
https://pastebin.com/bfFUK28P
AutoMcDonough  [developer] 11 Jun, 2024 @ 2:36pm 
i suspect corrupt mod download. unsubscribe this mod, wait for steam to update, then resubscribe.
There's another mod or two in that log file that look all messed up, I would do the same for those.
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