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i: heat meter fills after 1500 worth of damage inflicted
i: fire damage received also fills up the heat meter
i: automaticaly activates when full
i: heat mode lasts for 8 seconds.
+: 100% critical hits when activated
+: +25% airblast fire speed
-: -75% fire resistance
-: -40% firing speed
+Every 3 kills Grants a Crit
-20% ammo
Alt: Shoots fireballs!!!!
Note: Fireballs use 20 ammo, and needs to recharge. Fireballs have no random crits
+20% longer afterburn
-30% Damage Penalty
I think this is pretty balanced.
Perhaps it might change a little though depending on the other items (ie if it's a flare or shotgun in the sidearm slot)
+200% Airblast cost