Killing Floor 2

Killing Floor 2

Flying EDARs
Pharrahnox  [developer] 4 Jun, 2018 @ 6:07am
Modding/testing
Zed class names
Use these class names (particularly the first 3) if you want to spawn these DARs using another mod.
DAR.DARPawn_ZedDAR_Stinger //The small robot DAR.DARPawn_ZedDAR_Bomber //The medium robot DAR.DARPawn_ZedDAR_Goliath //The large robot


Zed spawn codes
Use the command
spawnai ZedSpawnCode
with cheats enabled to spawn the zed corresponding to ZedSpawnCode. The spawn codes are:
  • Sti //Stinger
  • Bo //Bomber
  • Gol //Goliath
Obviously don’t include the text past the //. The spawn cheat checks the first few characters of the ZedSpawnCode, so you can – but don’t need to – include more of the name, e.g.
spawnai Stinger
Last edited by Pharrahnox; 29 Jun, 2018 @ 8:13am
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Fulgore 9 Jun, 2024 @ 3:27am 
Pls to zedternal reborn
Pharrahnox  [developer] 9 Jun, 2024 @ 7:37am 
Originally posted by Fulgore:
Pls to zedternal reborn
I'm not quite sure what you're asking. However, I'll assume you're asking how to add Flying EDARs to Zedternal. You should be able to add these zeds to Zedternal by editing the config file named "KFZedternalReborn_ZedWaves.ini". Look under the [ZedternalReborn.Config_Zed] section in that file. Add a new Zed_wave entry with ZedPath=DAR.DARPawn_ZedDAR_Bomber, for example, and adjust other settings as desired. If this doesn't make sense or doesn't work, I suggest reaching out to the authors of Zedternal - Reborn. They seem to be quite active and will know best how to help you.

I don't think you need to be running DAR as a mutator for the zeds to load into Zedternal. However, you may need it running for clients to download necessary packages. I'm not sure.
Fulgore 15 Jun, 2024 @ 5:40am 
yipeeeeeeeeeeeeeeeeeeeeeeee
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