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Zgłoś problem z tłumaczeniem
To cleanup by hand, first you'll need an editor for the game.db You can get one from:
sqlitebrowser.org
Long/detailed fix instructions:
Make a copy of a recent game_backup db from before the patch rename it to just game.db, and open it in the db browser.
From there, click the "browse data" tab, and select the "actor_position" table from the dropdown. This should show a big table full of class/ID/location/etc..To narrow it down, type "ropething" into the filter box above the class column.
See first screenshot here for example: https://imgur.com/a/wuSchqL
If there are any matches for ropething or ropethinglong, make note of the ID, and switch to the "building_instances" table with the dropdown.
In this table (see screenshot 2 in imgur link), check to see if any rows use the ID above (49 in my example) in the object_id column.
If they do, go back that row in the actor_position table, and change the class name (using text box on the right) from ropething to sandstone fence foundation's class:
/Game/Systems/Building/BP_FenceFoundation.BP_FenceFoundation_C
Then click apply.
If there are more references to ropethings in the actor position table, repeat as needed, and click the write changes button to finalize.
While this is kind of tedious, it's not as bad as it sounds since there's usually just one "parent" actor per building.
Quick and dirty fix:
As a quicker alternative, one could simply just change every ropething or ropethinglong in the actor_position table to:
/Game/Systems/Building/BP_FenceFoundation.BP_FenceFoundation_C
This would replace any standalone mason lines that don't have anything attached, but it could be a lot faster than checking against instance table on larger game.dbs.
The names for the other foundations though are BP_Scaffolding, BP_ScaffoldPoles, and BP_PoleFloor.