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15% more damage
15% more movement speed
no Random crits
Weakness to fire by 10%
this would be my engie shotgun
+25% max health on wearer
downsides:
-30% damage penalty
+Mini-crits enemies who are capping your point, on the cart, or holding intel. [Full crits instead?]
+30% clip size
-22% slower fire speed.
-15% higher pellet spread.
Just one idea.
+15% damage increase
+10% resistance to bullets, explosives, and fire
-10% health
+mini-crits while being healed by a medic
-5% slower weapon switch while not being healed
+5% increase in resistance if being healed by the Vacinator, as to not make the Vacinator nearly useless
+ 20% DMG
+ 10% higher fire rate
- you take mini critz for 3 second after every weapon switch
- 66% clip size
- 50% Secondary ammo
+ Weapon switch speed
+ Quicker reload
+ Firing speed
- Health
If you have the quicker movement speed it could pair up with the Escape Plan, just to make you run a little bit more faster. No healing while armed sounds good.
+"20% reload speed for 2 pellets when you have the clip empty"
+"25% faster switch weapon"
+10%fire rate
-30%accuracy
-50%ammo carried
+5% damage resistance
-2 to Clip
+10% move speed
+10% fire rate
Not to add too much stats, as it will be alot less likely to make it I bet
15% more damage
15% more movement speed
no Random crits
Weakness to fire by 10%
- 15% reload time increase
+ 25% increase ammo carrying rate
+ 10% more spread bullet rounds
* can't overheal while using weapons
+15% knockback of user and target
+50% clip size
+10% movement speed while in use
+100% effect from ammo and health packs
-25% damage
-25 health (not 25%)
-Cannot be healed or supplied by dispensers
-Marked for death for 5 seconds after switching to this weapon
+25% faster weapon switch
-20% weapon spread
+15% reload speed
+15% damage taken when held
-20% damage
-3 clip capacity
-10% projectiles fired