Scrap Mechanic

Scrap Mechanic

Buoyancy Mod: Water, Helium, Hot Air, and more!
Water calcuation and lag
Me and my friend set out out to build a submarine that is quite large,
it floats on 2 water activators but the framerate drops to ~20 as soon as it hits the water

any ideas?

with the old water activators it doesnt lag at all but it just floats into oblivion bouncin all over the place also you cant use the air voids for the old water :/
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Showing 1-2 of 2 comments
CasperClarke  [developer] 28 Mar, 2020 @ 11:02am 
The main problem is that the usage of 2 water activators makes many things unstable, the better thing to do is to build objects with only one activator, I recommend against using more than 1 water activator. I would also suggest trying to make use of the air voids for buoyancy of internal volumes.
The Crap Mechanic 28 Mar, 2020 @ 12:21pm 
Thanks, ill make sure to try that out !
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Showing 1-2 of 2 comments
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