Ravenfield

Ravenfield

Mk.18 Mod 1 CQBR
 This topic has been pinned, so it's probably important
Joe the Pirate  [developer] 9 Jun, 2018 @ 12:46pm
Bug reporting
Please report any bugs, glitches, or other issues here and I will do my best to patch them quickly
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Showing 1-13 of 13 comments
Max 9 Jun, 2018 @ 10:17pm 
Hello! so this isn't really a bug but something I'm not a fan of. So I play with max FOV and it throws me off that I see the inside of my arm. If you could change the arms to match 120 FOV it would be greatly appreciated! Keep Up The Great Work!
Max 9 Jun, 2018 @ 10:24pm 
Originally posted by Destroyer17000:
Hello! so this isn't really a bug but something I'm not a fan of. So I play with max FOV and it throws me off that I see the inside of my arm. If you could change the arms to match 120 FOV it would be greatly appreciated! Keep Up The Great Work!
Oh and I'm not sure if its the distance I'm at but the bullets seem to go just a little bit below the middle dot
sabotage 9 Jun, 2018 @ 11:16pm 
By now there haven't been any bugs in this mod. But to make it a little more formal I submit my feedback here.
The spread of single fire is a little big......In my eyes a ideal way is like this : the single fire is not way too accurate while auto fire doesn't have big spread
This mod is good. Looking forward to your new works.
Joe the Pirate  [developer] 10 Jun, 2018 @ 1:38pm 
Originally posted by Destroyer17000:
Hello! so this isn't really a bug but something I'm not a fan of. So I play with max FOV and it throws me off that I see the inside of my arm. If you could change the arms to match 120 FOV it would be greatly appreciated! Keep Up The Great Work!
I'll work on the arms, it was an issue I found in testing, but I dont know if its possible to fix without majorly messing up the animations at lower FoV. I optimize for ~100 since its a nice average
Joe the Pirate  [developer] 10 Jun, 2018 @ 1:39pm 
Originally posted by sabotage:
By now there haven't been any bugs in this mod. But to make it a little more formal I submit my feedback here.
The spread of single fire is a little big......In my eyes a ideal way is like this : the single fire is not way too accurate while auto fire doesn't have big spread
This mod is good. Looking forward to your new works.

I'll see what I can do to lower the spread with single fire.
Max 10 Jun, 2018 @ 1:53pm 
Originally posted by Joe the Pirate:
Originally posted by Destroyer17000:
Hello! so this isn't really a bug but something I'm not a fan of. So I play with max FOV and it throws me off that I see the inside of my arm. If you could change the arms to match 120 FOV it would be greatly appreciated! Keep Up The Great Work!
I'll work on the arms, it was an issue I found in testing, but I dont know if its possible to fix without majorly messing up the animations at lower FoV. I optimize for ~100 since its a nice average
Its ok if you cant do anything about it! I still love the mod ether way!
Logo Tho 20 Jun, 2018 @ 5:49pm 
The Suppressed variant's firing noise is far too quiet. I'm able to have a certain suspension of disbelief when it comes to video game suppressors, since they're often very quiet, but the MK-18's Suppressed variant doesn't sound much like a rifle firing.

Other than that minor complaint, I'm a fan! Nice work.
Joe the Pirate  [developer] 20 Jun, 2018 @ 6:45pm 
Originally posted by Gold Plated Nutsack:
The Suppressed variant's firing noise is far too quiet. I'm able to have a certain suspension of disbelief when it comes to video game suppressors, since they're often very quiet, but the MK-18's Suppressed variant doesn't sound much like a rifle firing.

Other than that minor complaint, I'm a fan! Nice work.
Wont be hard to raise the audio level
All of the MK18s shoot well under the reticle.
Last edited by TheUltimateRocketFrogofDoom; 23 Jun, 2018 @ 1:41pm
Originally posted by Turned#1:
All of the MK18s shoot well under the reticle.

I also tried the M240B and the SCARB and it seems to be happening with some of those guns to.
Last edited by TheUltimateRocketFrogofDoom; 23 Jun, 2018 @ 1:56pm
BramKaandorp 24 Jun, 2018 @ 1:56pm 
The fire rate is considerably lower than the sound suggests. I'm fine with the current fire rate, so if the sound effect got synced better to that, it would be a even better (and it's already one of my favorites).

To clarify: In the time it takes to fire 10 bullets, I can hear 13 fired in slow motion. Over 30 bullets fired, that's 9 more bullet sounds.
Last edited by BramKaandorp; 24 Jun, 2018 @ 1:57pm
Comrade Dispatch 26 Jun, 2018 @ 8:16am 
only bug ive noticed is that mag insert and bolt release paddle sound effects dont play when reloading an empty mag, but if you reload with rounds still in the gun the sounds play.
Cichy 4 Jul, 2018 @ 11:14am 
this isnt really a bug but it bugs me. Can you please make the soldier hold it higher. i think you know what i mean. in ravenfield it was always pretty high like all the other shooters.
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