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It seems that "FALCLF.TextOpacityDesc" is not displayed correctly.
This is the Mod option screen.
https://steamhost.cn/steamcommunity_com/profiles/76561198257945076/screenshot/913549799134943660
The game asks for admin login for "Developer Tools". If you force-quit Rimworld _then_ hit cancel on this dialog, you can avoid crashing.
However, if you enter your credentials, a mac system process consumes a whole core, Rimworld itself freezes up (Not Responding in Activity Monitor), and nothing breaks out of this except a hard reset of the whole machine.
I can't seem to find crash logs at this time (looking in ...Application\ Support/Rimworld/). If there's anything I can do to help track down the root cause I'd be glad to; just let me know. I greatly appreciate your work on this mod and hope to continue using it on my mac in the future!
Unfortunately I'm not sure where to find logs- the places I've looked online where mac logs are supposed to be stored seem to be empty, and in-game logs don't seem reachable, given that it freezes before allowing any interaction with Rimworld (even the main menu). If you have any ideas, I'd be glad to try and help!
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at LabelsOnFloor.LabelMaker.GetZoneLabel (Verse.Zone zone) [0x0002f] in <998a16272f9e4ed2bef4bd721eb6f420>:0
at LabelsOnFloor.LabelPlacementHandler.AddOrUpdateZone (Verse.Zone zone) [0x00039] in <998a16272f9e4ed2bef4bd721eb6f420>:0
at LabelsOnFloor.LabelPlacementHandler.RegenerateZoneLabels () [0x0002d] in <998a16272f9e4ed2bef4bd721eb6f420>:0
at LabelsOnFloor.LabelPlacementHandler.RegenerateIfNeeded (LabelsOnFloor.CustomRoomLabelManager customRoomLabelManager) [0x0003f] in <998a16272f9e4ed2bef4bd721eb6f420>:0
at LabelsOnFloor.Main.Draw () [0x0002c] in <998a16272f9e4ed2bef4bd721eb6f420>:0
at LabelsOnFloor.DynamicDrawManager_DrawDynamicThings_Patch.Prefix (Verse.DynamicDrawManager& __instance) [0x00009] in <998a16272f9e4ed2bef4bd721eb6f420>:0
at (wrapper dynamic-method) Verse.DynamicDrawManager.DMD<DMD<DrawDynamicThings_Patch1>?456810112::DrawDynamicThings_Patch1>(Verse.DynamicDrawManager)
at Verse.Map.MapUpdate () [0x000ac] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.Game.UpdatePlay () [0x00031] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.Root_Play.Update () [0x00026] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.Root_Play:Update()
It seems to be causing a flickering issue.
@hackgirard: That's not from my mod, it might be a Mac utility needed for the mod to interact with Rimworld. You could try installing it.
0x00007FFD028C48DD (UnityPlayer) UnityMain
0x00007FFD028C25B5 (UnityPlayer) UnityMain
0x00007FFD02AE5C89 (UnityPlayer) PAL_Thread_YieldExecution
0x000001A2F68C1BCA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Mesh:Internal_Create (UnityEngine.Mesh)
0x000001A2F68C1B3B (Mono JIT Code) UnityEngine.Mesh:.ctor ()
0x000001A3B6E85543 (Mono JIT Code) LabelsOnFloor.MeshHandler:CreateMeshFor (string)
0x000001A3B6E84903 (Mono JIT Code) LabelsOnFloor.MeshHandler:GetMeshFor (string)
0x000001A3B6E844C3 (Mono JIT Code) LabelsOnFloor.LabelPlacementHandler:AddLabelForArea (object,string,System.Func`1<LabelsOnFloor.PlacementData>)
0x000001A3B6E7D0A3 (Mono JIT Code) LabelsOnFloor.LabelPlacementHandler:AddOrUpdateRoom (Verse.Room,LabelsOnFloor.PlacementDataFinderForRooms)
0x000001A3FCF47C33 (Mono JIT Code) LabelsOnFloor.LabelPlacementHandler:AddOrUpdateRoom (Verse.Room)
0x000001A3FCF47BF3 (Mono JIT Code) LabelsOnFloor.Room_Notify_BedTypeChanged_Patch:Postfix (Verse.Room&)
0x000001A2F6D7364B (Mono JIT Code) (wrapper dynamic-method) Verse.Room:Verse.Room.Notify_BedTypeChanged_Patch1 (Verse.Room)
0x000001A3FCF47B53 (Mono JIT Code) RimWorld.Building_Bed:NotifyRoomBedTypeChanged ()
0x000001A3FCF47AAB (Mono JIT Code) RimWorld.Building_Bed:set_Medical (bool)
0x000001A3FCF4776B (Mono JIT Code) RimWorld.Building_Bed:DeSpawn (Verse.DestroyMode)
0x000001A3FCF47412 (Mono JIT Code) RimWorld.MinifyUtility:MakeMinified (Verse.Thing)
0x000001A3FCF470EB (Mono JIT Code) RimWorld.Toils_Construct/<>c__DisplayClass1_0:<UninstallIfMinifiable>b__1 ()
0x000001A3B6E18CB5 (Mono JIT Code) RimThreaded.JobDriver_Patch:DriverTick (Verse.AI.JobDriver)
0x000001A2F6D50093 (Mono JIT Code) (wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch2 (Verse.AI.JobDriver)
0x000001A3B6E1240B (Mono JIT Code) Verse.AI.Pawn_JobTracker:JobTrackerTick ()
I was able to work around it by deconstructing the door to the outside so it wasn't a hospital anymore, but maybe it's helpful to report this?