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I'd love for this mod to finally be the thing to focus on things to do rather than simply adding more things to tame. We've had those mods for years now and the game doesn't become interesting again just because another shiny thing to tame is added. You tame it and then you're right back to doing the same thing.
Is there any way to reduce the size of the particle effects? Its not really the colors that bother me, but the sheer size of them. :)
As i have come across 2 nigh end dino i would have loved to tame only for them to get promoted.
I know i can go in to the ini file and remove the dino type from getting promoted but thats anoying to keep doing.
I went back to the Game.ini file and looked through but couldn't see anything that would allow me to set a minimum dino level or a max dino level that gets promoted.
I play with a max dino level of 180 on Extinction so would like to be able to set the promotions so that only those dino's between level 100 and 160 get promoted.
Could you point me at the entry that does that.
Ive added a few more dino into the promotion tables for a little more variaty and changed the maximium number of dino's that can get promoted in the promotion table.
I havent touched the dino size, health or damage as yet... still having trouble handling the Basilisks and Karkinos in the sunken forest that get promoted to mastercraft.
For example, Krakens Better Dinos, as it remaps some vanilla dinos. Or the Additions: Collection.
Some other mods are able to apply their custom settings on any dino on the map, regardless of map or mods used. Alpha Everything comes to mind (ModID 2205699189). It creates alpha versions of any dino, before or after the load order it doesn't matter.
I was wondering if you could do something similar and possibly categorize based on HP and/or melee attack, and then create ascended versions (like Alpha Anything creates an alpha of just about any dino).
Thanks for considering!