Call of Duty: Black Ops III

Call of Duty: Black Ops III

CoD:WaW Weapons Mod [ZM] (Functional, but no longer supported.)
 This topic has been pinned, so it's probably important
Sazuzaki  [developer] 19 Jun, 2018 @ 11:02pm
POST SUGGESTIONS HERE!
Got any suggestions? Tell me them here!

NOTE:
I might not to be able to complete all suggestions if they are too difficult or time consuming.
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Showing 1-15 of 25 comments
Gameboy3D 20 Jun, 2018 @ 8:56pm 
Maybe once all of the WaW Zombies guns are in the mod perhaps some of the multiplayer and campaign exclusive guns from WaW may be added? Just played with a friend and we're plesently surprised with the quality put into each gun! Excellent Job!
Sazuzaki  [developer] 20 Jun, 2018 @ 9:22pm 
@Gameboy3D: Amazing idea! Since this mod is gonna contain only the weapons found in the original zombies, I'm just gonna release an entire new mod just for the people that want all the campaign and multiplayer weapons. Thank you for the suggestion!
Can you make the guns available for multiplayer?
Sazuzaki  [developer] 21 Jun, 2018 @ 4:09pm 
@jackthedragonkiller: Im still learning how to do that kind of stuff so maybe in the future!
Lord Heresy 21 Jun, 2018 @ 7:30pm 
Some inspection anims. There's a script on modme for that.
Gameboy3D 21 Jun, 2018 @ 9:53pm 
Me again, I was just thinking about a potential name change for pack-a-punched sawed off double barrel shot gun could be the "24 bore short range" as it could be similar to the double barrels name. Another Idea I had is maybe being able to add bouncing betties to replace the trip mines, I can't get enough of this mod, its so good!
Sazuzaki  [developer] 21 Jun, 2018 @ 9:56pm 
@Gamebuy3D: Bouncing betties are certainly gonna replace trip mines in the future, and as for the PaP Sawed Off, I just found out that it was originally gonna be in Der Riese and that PaP variant was gonna be called "The Snuff Box" . Thank you for the suggestion!
Originally posted by Sazuzaki:
@jackthedragonkiller: Im still learning how to do that kind of stuff so maybe in the future!
Ok
raptroes 23 Jun, 2018 @ 11:16am 
Assuming I'm understanding your bug correctly (I haven't played your mod yet) to fix your "depth of field" effect on weapons while ADS with optics (blurs optics when you ADS), you need to match your zoom f-stop settings to your focal length settings in the weapon file (search zoom in the file and both will appear). Here's an old screenshot I have laying around to present the result: Link.[i.imgur.com]
NikoTyx 23 Jun, 2018 @ 11:54am 
Hi, really nice mod here !
I got some suggestions about some wallbuys
In Der reise the thompson wall buy is not the good one, you put a ppsh instead, not sure if it's a bug or wanted, it's not a problem but if you want to be 100% accurate and if you got time it would be nice to patch it =)
And maybe some wall buys are too expensive, I'll try to take at look in WaW but the Thompson was smth like 1300 not 1800 I don't have all price sin head but if I play WaW I'll try to note wallbuys for Der reise and give you the good ones ;)
BTW in Nacht on top floor I'm not sure but you put the double barreled shotgun, not the sawed off one.
Really great job on this mod ;) I don't really play other than WaW maps instead of for secrets but you mod is really refreshing ;)
Sazuzaki  [developer] 23 Jun, 2018 @ 4:07pm 
@raptroes: It worked! Just tested it in mod tools and most sights are fixed! Thank you!
Sazuzaki  [developer] 23 Jun, 2018 @ 4:21pm 
@NikoTyx: Though I would love to make wallbuys more accurate, I can't do that because of the weapon layout in Bo3. So, you know how the Kuda replaces the Old Trench gun spot on the giant, right? Well, teh thompson has to replace the kuda and so thats why we have the thompson where you want the PPsH to be. Thank you fro mentioning the wallbuys had inacurrate prices, thanks!
NikoTyx 24 Jun, 2018 @ 4:58am 
So if I understand, you mean the Kuda is replaced by the Thompson ? I don't usually go to that part of the map except to activate the TP so I didn't check the walbuy x) But on the mod you replace each weapon of each map 1 by 1 ? or you say kuda => thompson, VMP => PPsH and it replaces everywhere ?
I'm not sure you understood what I mean about the PPsH, I don't want the PPsH to be there, but When I went to the Thompson wallbuy (next to the furnace under Z-B) there was a PPsH instead.
Thanks for your answer =) BTW I played a few games on Nacht and it's such a pleasure to play with old guns x)
Fine 24 Jun, 2018 @ 5:34pm 
couple of observations I'd like to bring up.

1. Is there an STG-44 wall buy? I couldn't find one on Kino Der Toten
2. M1911 first person animations look really weird. The beaver tail under the hammer doesn't rest on your hand like it would realistically (instead it's tilted upward away from the hand) and all the fingers except for the one on the trigger are way too low on the gun (during an empty reload, the pinky actually bends below the magwell). When aiming down sights the gun almost looks like it's floating in your hands.
3. I noticed double tap increases ROF like it did in WaW. Does it also increase damage as well? Because I would much rather have the damage increase rather than the ROF increase if it was one or the other.
4. Think you could increase the reserve ammo for all weapons, at least on Pack-a-Punched weapons? The Spatz-447+ (STG-44) only has like 200 in reserve, for example, which isn't nearly enough for high rounds. The vanilla ICR-1 rifle has 360 reserve ammo when PaP'd and the vanilla upgraded HVK-30 has 480 just to give a frame of reference.
Sazuzaki  [developer] 24 Jun, 2018 @ 6:57pm 
@Fine: 1. STG-44 replaces the HVK, so it is not a Kino.
2. Could you send me a screenshot?
3. It increases damge and ROF
4. The weapons have stats directly copied from WaW, and will not likely get an ammo
increase.

Thank you for giving me feedback!
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