Project Zomboid

Project Zomboid

Fort Knox [Build 41.78]
Woldren  [developer] 21 Aug, 2021 @ 2:57am
Bugs & Errors
Hi guys. Report here any bug or error you find. Thank you!
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Showing 1-15 of 29 comments
Muad'Dib 21 Sep, 2021 @ 5:25pm 
Hi Woldren, thanks for the awesome work in your mods.

Here to report that the yellow building in the cell 11587, 14659, equivalent to the google maps building of 19th En Bn in Google Maps, has 2 floors but no stairs to access the upper floor - just an elevator, which makes the second floor inaccessible unless you build stairs outside. Dunno if that's intended but better to report it anyway.

Building in question:
https://imgur.com/a/6tRzGAE
Woldren  [developer] 21 Sep, 2021 @ 5:28pm 
oh wow! thank you!
Muad'Dib 21 Sep, 2021 @ 6:50pm 
No, thank you. Really love your maps. Happy to be of help.

But since we are here...

Building in pos 11734, 14856, what looks like a burger joint, doesn't have any fridges (and consequentially, barely anything lootable). One of the balconies is also "crossable", dunno if that's intentional. See pic: https://imgur.com/a/dxb91U6

As a side note, the building in google maps that corresponds to this building is in the present a dental clinic, Jordan Dental Clinic Fort Knox, KY 40121 - something corroborated by building 55 in this map: https://home.army.mil/knox/application/files/5115/6630/9324/knox_map.pdf

Dunno if that's important.
Last edited by Muad'Dib; 21 Sep, 2021 @ 6:51pm
Muad'Dib 22 Sep, 2021 @ 7:22am 
Gap on military fence on 11453, 15754 allows free movement in an otherwise sealed camp.
Pic: https://imgur.com/a/XUFCNkE
Muad'Dib 22 Sep, 2021 @ 8:19am 
Kingsolver Elementary School, loc 11560, 15995

First floor doesn't have any stairs to second floor. Second floor has stairs to third floor. Second floor has "doors to nowhere": https://imgur.com/a/9YMHtHh

Second floor girls bathroom has a floating sink in the wrong bathroom - though I think I saw this problem before with vanilla (maybe related to double texture size?)
Pic: https://imgur.com/a/TyPnLFe
Muad'Dib 22 Sep, 2021 @ 10:30am 
Cornwell Street, loc 11400, 15960

Ends abruptly instead of connecting with Old Ironsides Ave like it currently does. It misses the Ave by just a few tiles.

Pic: https://imgur.com/a/fdrySQJ
Last edited by Muad'Dib; 22 Sep, 2021 @ 3:00pm
Muad'Dib 22 Sep, 2021 @ 3:03pm 
Loc 11672, 17573

Garage has "openable" but "uncrossable" door.

Pic: https://imgur.com/a/hSAzwSW
Muad'Dib 22 Sep, 2021 @ 4:04pm 
Loc 11850, 16799

Roads do not connect, even though it shows that they should.
Pic: https://imgur.com/a/1haYCh4

Sorry about the barrage of reports... but going all over the map I see quite a bit of stuff.
Muad'Dib 23 Sep, 2021 @ 6:10am 
Warehouse loc 12158, 16748

90% of the warehouse containers are empty, including most boxes. Keep in mind this is a test game so loot is set to abundant - something should spawn.

Pic: https://imgur.com/a/fD8vNhm
Muad'Dib 23 Sep, 2021 @ 1:31pm 
Originally posted by Muad'Dib:
Loc 11850, 16799

Roads do not connect, even though it shows that they should.
Pic: https://imgur.com/a/1haYCh4

Sorry about the barrage of reports... but going all over the map I see quite a bit of stuff.

Same as this one.

Loc: 11689, 16799
Woldren  [developer] 23 Sep, 2021 @ 1:34pm 
thank you :D
Muad'Dib 23 Sep, 2021 @ 2:32pm 
Glad to be of help.
I actually feel bad for filling so many reports.

Loc 11290, 15223
Warehouse east of the Houston Bowling Center, just above the racetrack. Car spawning is all wrong, cars spawn in the (pedestrian) race track.

Pic: https://imgur.com/a/8syyF2l
Woldren  [developer] 23 Sep, 2021 @ 2:53pm 
No no, don’t worry 💪🏻 go on
Muad'Dib 24 Sep, 2021 @ 6:13am 
Originally posted by Muad'Dib:
Loc 11672, 17573

Garage has "openable" but "uncrossable" door.

Pic: https://imgur.com/a/hSAzwSW

Loc: 10725, 14652

Garage in Quitman. Same problem as above. Garage opens but you cannot enter.
Muad'Dib 24 Sep, 2021 @ 6:41am 
Loc: 10547, 16995

Neighborhood west of the golf course. Same problem as above. Garage opens but you cannot enter.
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