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So, what is your game version?
I took the time to look at your code. It looks like you use a call for GenText.AdjustedFor() with wrong (probably old) arguments. That's in your IncidentWorker_RefugeeChased_Patch.CreateRefugeeText. It should be a text extension method now, so the call would be like text.AdjustedFor(refugee);
I tried to update Harmony just now, I think it would be OK.
at IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix (bool&,RimWorld.IncidentWorker_RefugeeChased&,RimWorld.IncidentParms) <IL 0x00115, 0x003ab>
at (wrapper dynamic-method) RimWorld.IncidentWorker_RefugeeChased.TryExecuteWorker_Patch1 (object,RimWorld.IncidentParms) <IL 0x00015, 0x000aa>
at RimWorld.IncidentWorker.TryExecute (RimWorld.IncidentParms) [0x00003] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Defs\DefTypes\IncidentDef.cs:272
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident) [0x0002f] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Storyteller.cs:119
at RimWorld.Storyteller.StorytellerTick () [0x0004d] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Storyteller.cs:110
at Verse.TickManager.DoSingleTick () [0x00201] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:340
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:341)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:267)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:512)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)
Got this on the latest version