Tabletop Simulator

Tabletop Simulator

Splendor Scripted // deprecated // looking for some1 to take over
CyberZe  [developer] 23 Jun, 2018 @ 5:57pm
Bug reports
Please report any bugs here.
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Showing 1-15 of 37 comments
ario1994 30 Jun, 2018 @ 8:51pm 
Awesome work so far, though there are some problems with cards of the same color clipping when you have somewhere above 6 in the same column. Maybe save enough space for two columns for each color? A friend I was playing with also had greens stacking on blues for some reason.
CyberZe  [developer] 4 Jul, 2018 @ 7:37am 
green on blues ive seen, zones are rather long so its kinda weird behavior ill look into this
oribix 4 Jul, 2018 @ 4:00pm 
Looks like the Greens on Blues bug is for green player. I have it happening to me too. Thanks for the mod. Its good AF
CyberZe  [developer] 5 Jul, 2018 @ 1:45pm 
I think the wrong card placement is fixed now, didnt get to that column space yet.
Le BIG SHOT 13 Jul, 2018 @ 11:40am 
Worked for me once. After that, the start button doesn't go away.

Probably something to do with the player detection, as empty seats don't get removed, they just stay as "Player 1/2/3/4"
Dallas 14 Jul, 2018 @ 5:42pm 
Hey man, don't know if you know but your script is broken since the last update I think you might have to update something to get it going. Your script make the game a blast!
Last edited by Dallas; 14 Jul, 2018 @ 5:42pm
CyberZe  [developer] 16 Jul, 2018 @ 10:08am 
thanks for the tipp ill look into this
Maze 25 Jul, 2018 @ 4:49am 
it broke for me twice, once when i accidentally click a card i reserved in a another player's turn, that card got stuck in a loop from hand to table.

second bug is when a player gets the first 15 points, somehow the game stucked. I thought the first player to get 15 points triggers the final round for the rest of the players.

http://www.spacecowboys.fr/img/games/splendor/details/rules/Rules_Splendor_US.pdf
CyberZe  [developer] 25 Jul, 2018 @ 10:18am 
thanks for the report
I will be looking at both of those.
I am aware of the rules, it is intended to follow them, sadly it doesnt apparently.
Maze 25 Jul, 2018 @ 2:44pm 
Originally posted by CyberZe:
I am aware of the rules, it is intended to follow them, sadly it doesnt apparently.

I just pasted the link there to save you time in case you were looking for it. I love your script. My friends and I had a lot of fun playing it!
Last edited by Maze; 25 Jul, 2018 @ 2:44pm
CyberZe  [developer] 26 Jul, 2018 @ 9:00am 
Nice to hear :D
The bugs u reported should be fixed, if anything doesnt let me know. Its a work in progres in the end.
Gina Lestrade 18 Aug, 2018 @ 12:35am 
I have been playing games with two players, but every game, it eventually happens that after spending a token, the number remains in the spot where the token was, and the token goes back to the pile. This results in being unable to interact with the pile for the remainder of the game, and the player is detected to have more tokens than he does. Rewinding time in an attempt to fix this breaks all the piles.
Last edited by Gina Lestrade; 18 Aug, 2018 @ 12:36am
CyberZe  [developer] 18 Aug, 2018 @ 2:06am 
rewinding time break the script, ive no idea how does developer think it will work with scripted content, normal game easy but scripted nope. on the other hand any more info when it happens? like maybe steps to reproduce?
CyberZe  [developer] 18 Aug, 2018 @ 8:11am 
tried reproducing that bug, and couldnt, could u first make sure ur using the most updated version, that would be by loading from mod and not from previouse save, and then try to reproduce it and tell me what it needs to happen?
Gina Lestrade 18 Aug, 2018 @ 12:59pm 
From what I've played so far it seems to happen totally at random; just once in a while, after buying a card, the tokens break. We were playing pretty rapidly (as in, as soon as my opponent takes an action, I immediately take an action with little time between), so maybe that has something to do with it? We can play around with it a little more later (it might be a day or two) and I'll let you know if I notice anything else. Really nice work on this mod, by the way!
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