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I'll look about implementing that later.
Also Make sure it gives the ingredients needed if you do so.
The reason why is its not showing up on my mods menu but it happens almost all the time and it should show adventualy.
Besides i think its fine.
1) a menu option making able to hide specifics timers
2) sap counter (bonus point if you put how many are ready)
3) make the salt time always on and leave the timer
not necessary but cool: making nothing in the main game mode (it's pretty annoying to always turn it on/off when you decide to play gorge)
as for the rest im pretty sure they are planned.
Why did you remove the Salt timer?
Ok, it has been replaced with a pop-up when the Salt is ready, but now we cannot time our runs for Salt collection at all because there is no indication to how close the Salt is to being ready.
Also why does the Salt indicator pop-up on the screen for only 3 seconds? Why not just leave it on-screen until the Salt is removed from the pond?
Finally, what is the "Rounding Death Counter" mod option, I am assuming it is related to this new timer that is counting upwards, but what are they used for?
Reading the comments, the Salt timer was a large part of how useful this mod is, please bring it back.