ARK: Survival Evolved

ARK: Survival Evolved

Bunn3h's Extras
 This topic has been pinned, so it's probably important
Ninja Bunn3h  [developer] 20 Jun, 2018 @ 6:09am
Tips to Add Items / Beacon Loot:
This mod is built to be fully customizable, hide away items as exclusive admin spawned prizes or put them in beacons and dino drops!

ADDING TO BEACONS
To add items to beacons Simply use the game.ini Beacon Override

Place bAppendItemSets=true in your GAME.ini to ADD item sets to supply crates, rather than totally overriding all their items. WIth out this code the code below will cause white beacons to only drop Golden Carrots. Keep in mind this will effect all beacons and is not recommended if you want beacons only using your own loot tables.

When placed in GAME.ini this Code will make a Gold Carrot have a 100% Spawn Chance in a WHITE beacon.

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_GoldCarrot_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

Any MOD itemid can be used
PrimalItemConsumable_GoldCarrot_C PrimalItemConsumable_MagicRune_C PrimalItemConsumable_ReaperBox_C PrimalItemConsumable_RabbitFoot_C PrimalItemSkin_BrilliantBunny_C PrimalItemSkin_DinoBrilliantBunny_C

This code can be used for the customizable beacon in the mod!
Simply replace SupplyCrate_Level03_C with SupplyCrate_Bun_C or SupplyCrate_BunGift_C

BEACON IDS[ark.gamepedia.com]

DEFAULT LOOT TABLES
Beacon Loot tables can be viewed on the bottom of this page:
http://www.bunn3hs-arkserver.com/t176-guide-bunn3h-s-extras-mod
Last edited by Ninja Bunn3h; 10 Apr, 2019 @ 3:01pm
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Showing 1-6 of 6 comments
Sunshine 4 Sep, 2019 @ 3:56pm 
I think I must have done something wrong. Everyone on our server crashes when they try to use the rabbit's foot consumable (dedicated server). This is the code I added to our game.ini but maybe I wrote something up wrong that you could help me figure out? Many thanks in advance for your time and fabulous mod!

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Bun_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((SetName="Bunn3h's Extras",MinNumItems=1,MaxNumItems=3,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_GoldCarrot_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_MagicRune_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_ReaperBox_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_RabbitFoot_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemSkin_BrilliantBunny_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemSkin_DinoBrilliantBunny_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))
Ninja Bunn3h  [developer] 5 Sep, 2019 @ 9:33am 
Originally posted by Sunshine:
ItemSets=((SetName="Bunn3h's Extras",


try taking out that part
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Bun_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=3,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_GoldCarrot_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_MagicRune_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_ReaperBox_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemConsumable_RabbitFoot_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemSkin_BrilliantBunny_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemSkin_DinoBrilliantBunny_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))
Last edited by Ninja Bunn3h; 5 Sep, 2019 @ 9:33am
Sunshine 6 Sep, 2019 @ 9:00pm 
Originally posted by Ninja Bunn3h:
ItemSets=((SetName="Bunn3h's Extras",
I tried taking out that part but we're still having the crash issue with the rabbit's foot.
Ninja Bunn3h  [developer] 6 Sep, 2019 @ 9:15pm 
Originally posted by Sunshine:
Originally posted by Ninja Bunn3h:
ItemSets=((SetName="Bunn3h's Extras",
I tried taking out that part but we're still having the crash issue with the rabbit's foot.

The rest of that looks fine, maybe the mod has a corrupt install and needs to be reinstalled server side.

Other way to test the code is to see if the vanilla loot works.
Sunshine 6 Sep, 2019 @ 11:53pm 
Originally posted by Ninja Bunn3h:
Originally posted by Sunshine:
I tried taking out that part but we're still having the crash issue with the rabbit's foot.

The rest of that looks fine, maybe the mod has a corrupt install and needs to be reinstalled server side.

Other way to test the code is to see if the vanilla loot works.
Thank you! This will probably take me a couple of days to get around to thoroughly testing but I really appreciate your input and direction! I'll let you know if those things end up working or not when I finish testing them out!
Sunshine 18 Sep, 2019 @ 10:42pm 
Originally posted by Ninja Bunn3h:
Originally posted by Sunshine:
I tried taking out that part but we're still having the crash issue with the rabbit's foot.

The rest of that looks fine, maybe the mod has a corrupt install and needs to be reinstalled server side.

Other way to test the code is to see if the vanilla loot works.

Sorry it's taken me so long to get back to you on this, had a lot of irl stuff get in the way of my being productive!

I first tried removing the code and just using vanilla code, and still experienced the crash/freeze issue.

I then tried stopping the server, removing all of our mod's files, reinstalling the mod, and restarting our server with vanilla code and we are still experiencing a crashing issue.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1770437225
We are running 34 mods in total if that helps at all? I'm not sure what to try to do from here but I absolutely love all of the additions of your mod and thank you for taking the time to work with me on this!
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