Torchlight II

Torchlight II

Torchfun - The Overhaul 1.73
Lepo  [developer] 2 Jun, 2013 @ 1:51am
PATCH 1.3: RUNES!
One of the most appreciated feature in Diablo 2 was Runes and runeswords. In this patch i have implemented 16 Runes, runewords will be featured in a future update.

All runes can be upgraded with 4 runes of the same type.

The roughly chance to find a Rune at level 100 is around 1% from normal monsters. All Runes start to drop at the same level as Rune level requirement.

List of all Runes, from common to rare:


UKH RUNE: Requires item level 8

Armor/Trinkets: +4% to physical armor

Weapon: +5% attack speed

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CYR RUNE: Requires item level 16

Armor/Trinkets: +2% chance to block

Weapon: +4% critical hit chance

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RET RUNE: Requires item level 24

Armor/Trinkets: 25 physical damage reflected

Weapon: 6 mana stolen on hit


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FYR RUNE: Requires item level 32

Armor/Trinkets: 9% chance to reflect missiles at 50% weapon dps

Weapon: +30 Knockback


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SFY RUNE: Requires item level 40

Armor/Trinkets: 1.3 mana recovery per second

Weapon: -30 to all armor per hit


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QAH RUNE: Requires item level 48

Armor/Trinkets: +6% mana

Weapon: +4% to all damage


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XIT RUNE: Requires item level 56

Armor/Trinkets: +103 poison armor

Weapon: Conveys 100% chance to poison for 5 seconds


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CET RUNE: Requires item level 56

Armor/Trinkets: +103 Ice armor

Weapon: Conveys 100% chance to freeze for 5 seconds


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EYS RUNE: Requires item level 56

Armor/Trinkets: +103 Electric armor

Weapon: Conveys 100% chance to shock for 5 seconds


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SYN RUNE: Requires item level 56

Armor/Trinkets: +103 Fire armor

Weapon: Conveys 100% chance to burn for 5 seconds


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SUM RUNE: Requires item level 64

Armor/Trinkets: 10% health

Weapon: 96 health stolen on hit


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GRA RUNE: Requires item level 72

Armor/Trinkets: 50 vitality attribute bonus

Weapon: 40% bonus to critical damage


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YRN RUNE: Requires item level 80

Armor/Trinkets: 4% chance to block

Weapon: +20% cast speed


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TAY RUNE: Requires item level 88

Armor/Trinkets: 116 health recovery per second

Weapon: Conveys 25% chance that target flees for 5 seconds


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MUH RUNE: Requires item level 92

Armor/Trinkets: All damage taken is reduced by 3%

Weapon: +10% to Electric, Fire, Ice and Poison damage


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TYR RUNE: Requires item level 100

Armor/Trinkets: 20% increase in magic-finding luck

Weapon: Conveys 25% chance to stun for 2 seconds


Last edited by Lepo; 6 Jun, 2013 @ 10:59am