Divinity: Original Sin 2

Divinity: Original Sin 2

Void-Touched Conjurer
E X T R A T H I C C  [developer] 24 Jun, 2018 @ 1:10am
Bug(s)
Please comment here if you have a bug to report
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Showing 1-10 of 10 comments
E X T R A T H I C C  [developer] 27 Jun, 2018 @ 5:14pm 
There is a delay on turn order with the Viscious Voidling.
Heavenly 8 Jul, 2018 @ 2:36am 
This is the second time I have had to lose progress to get this mod enabled. After I get off the ship coming out of reapers coast the (non) fun begins.... what gives?
Dinonoms 8 Jul, 2018 @ 3:35am 
The "Summon Void-Wing" needs one point in pyrokinetic because otherwise it cant use its Ignition skill
E X T R A T H I C C  [developer] 8 Jul, 2018 @ 5:50pm 
Originally posted by Heavenly:
This is the second time I have had to lose progress to get this mod enabled. After I get off the ship coming out of reapers coast the (non) fun begins.... what gives?


Could you explain what's happening exactly? I don't quite understand what you mean.
E X T R A T H I C C  [developer] 8 Jul, 2018 @ 5:51pm 
Originally posted by Fluffy Cuddleshark:
The "Summon Void-Wing" needs one point in pyrokinetic because otherwise it cant use its Ignition skill


I will fix this ASAP. My GPU killed itself recently so an update will take a few days to push out.
Heavenly 8 Jul, 2018 @ 8:23pm 
Originally posted by YT Why Though?:
Originally posted by Heavenly:
This is the second time I have had to lose progress to get this mod enabled. After I get off the ship coming out of reapers coast the (non) fun begins.... what gives?


Could you explain what's happening exactly? I don't quite understand what you mean.
I logged in and try to load a save. I noticed my skill bar is empty. I quit game and looked at my mods list to make sure this mod was enabled and it was. I go back to the last save.. still the same.. so I go back to a save before that.. same thing.. i keep going back like 6 saves were i am absiloutley positive the mod was working but have to settle for the 7th where somehow it works... arbitrarily loses mod bond with save.. idky
E X T R A T H I C C  [developer] 8 Jul, 2018 @ 8:42pm 
Originally posted by Heavenly:
Originally posted by YT Why Though?:


Could you explain what's happening exactly? I don't quite understand what you mean.
I logged in and try to load a save. I noticed my skill bar is empty. I quit game and looked at my mods list to make sure this mod was enabled and it was. I go back to the last save.. still the same.. so I go back to a save before that.. same thing.. i keep going back like 6 saves were i am absiloutley positive the mod was working but have to settle for the 7th where somehow it works... arbitrarily loses mod bond with save.. idky



I will look into this ASAP. If you have time would you mind uploading a few screenshots? Are the abilities disappearing during act transitions? is the NPC on the boat still? Are you able to learn abilities that you have elarned that have disappeared?
Lighno 11 Jul, 2018 @ 3:25pm 
The statuses like "Tainted" seems to display wrong it instead says something like stat_VoidTainted
dotori242 16 Aug, 2018 @ 6:00pm 
I encountered three bugs. 1) Abilities disappearing. Oddly enough, fractured mind seems to be the only skill that is 'permanently deleted' whereas others skills are simply taken off the memory slots. Once this bug happens (seems to be between acts but not sure if it's just that since it happened three times and one of that was after harbinger fight), your character is stuck on 'this character already learned fractured mind' and will have to reload the mod to relearn entire void summoner skills. Speaking of reloading the mod.. 2) The vendor that is stationed for that act will disappear and will not appear if you delete mod, save, reload the mod, then reload the save. This is especially infuriating if it happens in the early parts of act since you have to wait until next act to encounter skill vendor. 3) I only encountered this once but your summon will register all enemies as friendly. Once this happens you'll have to ctrl click all enemies with every character (not just summoner or summoned mob). Killing off summoner seems to reset this bug so it's probably not a big deal. I only encountered it once through the play.
E X T R A T H I C C  [developer] 23 Aug, 2018 @ 8:14pm 

Originally posted by dotori242:
I encountered three bugs. 1) Abilities disappearing. Oddly enough, fractured mind seems to be the only skill that is 'permanently deleted' whereas others skills are simply taken off the memory slots. Once this bug happens (seems to be between acts but not sure if it's just that since it happened three times and one of that was after harbinger fight), your character is stuck on 'this character already learned fractured mind' and will have to reload the mod to relearn entire void summoner skills. Speaking of reloading the mod.. 2) The vendor that is stationed for that act will disappear and will not appear if you delete mod, save, reload the mod, then reload the save. This is especially infuriating if it happens in the early parts of act since you have to wait until next act to encounter skill vendor. 3) I only encountered this once but your summon will register all enemies as friendly. Once this happens you'll have to ctrl click all enemies with every character (not just summoner or summoned mob). Killing off summoner seems to reset this bug so it's probably not a big deal. I only encountered it once through the play.



Woah, ok. Um What act is it disappearing? Is it on act transition? I have see nmany people mention this problem but I have yet to be able to reproduce it. I can imagine that its super irritating. It is irritating for me because I have yet to be able to reproduce the issue.


About the NPC: Sometimes the NPC gets scared because it isnt flagged for combat and up runs away. try looking up near uh the Lady Vengeance dragon head.

I'll just put the NPC on the beaches and towns of every single hub to fix that issue for now.

I think it's an issue with the ship itself everytime Ive tried to place a NPC there it either duplicates itself or straight up disappears between act transition but I havent asked any of the more experienced folks.



Which summon was it? For the enemies as friendly? I may have made a mistake with the flag
Last edited by E X T R A T H I C C; 23 Aug, 2018 @ 8:31pm
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