Source Filmmaker

Source Filmmaker

Five Nights at Freddy's 1 Map Release
Please learn to map properly before you release one.
I decompiled this map, and saw so much garbage that is incorrect that I wanted to drop-kick a cat.

Is it really that hard to NOT put a huge box around the map? Or is it that you don't want to have to deal with fixing leaks?

I removed the huge box around the map, and compiled it. As soon as I did that, I got leaks. So it is very clear to me that you didn't want to fix the leaks, you took the easy way out. I could probably list 2 or 3 more things that are wrong with this map. I got 4 major errors when I compiled it.

All and all, please learn to map before releasing maps. Same goes with games, models, ect. Maps are no exception. When I see a map this awful, it makes me wish that Hammer cost money.

Also, don't put huge mirror floors. That is just not right. If you are going to have reflective floors, use the Water shader on the materials. You will get better results for less.
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Showing 1-4 of 4 comments
AnwarJablawi 1 Nov, 2020 @ 8:15am 
shut up
Originally posted by fireplaysmohamed:
im racist as ♥♥♥♥
bro why are you racist???????????
AnwarJablawi 8 Dec, 2020 @ 9:11am 
♥♥♥♥ you i never said that
Originally posted by GayProduction Ze Geek:
I decompiled this map, and saw so much garbage that is incorrect that I wanted to drop-kick a cat.

Is it really that hard to NOT put a huge box around the map? Or is it that you don't want to have to deal with fixing leaks?

I removed the huge box around the map, and compiled it. As soon as I did that, I got leaks. So it is very clear to me that you didn't want to fix the leaks, you took the easy way out. I could probably list 2 or 3 more things that are wrong with this map. I got 4 major errors when I compiled it.

All and all, please learn to map before releasing maps. Same goes with games, models, ect. Maps are no exception. When I see a map this awful, it makes me wish that Hammer cost money.

Also, don't put huge mirror floors. That is just not right. If you are going to have reflective floors, use the Water shader on the materials. You will get better results for less.

While I get your problem he clearly said to not decompile the map.
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Showing 1-4 of 4 comments
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