Team Fortress 2

Team Fortress 2

The Secret Service
DanteLatte 22 Nov, 2014 @ 6:51pm
Stats?
is there gonna be stats for this or is it a reskin.
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Showing 1-15 of 21 comments
【☞CG☜】 2 Jan, 2015 @ 4:43pm 
The author dont say anything o th page
Joh Bags 7 May, 2015 @ 7:55pm 
PLEASE do something involving the electronic part of the knife. Maybe have it affect sentries, like you stab a building to sap it with an electric current, but it also make loud ZAPPING noises when you kill or sap (possibly even swing). This should even it out (and it can even get rid of the sapper from your wepons, like the Eternal Reward and the diquise kit)

JUST A THOUGHT
~ Nova ~ 29 May, 2015 @ 5:54pm 
I think it could be kind of like the eureka effect teleporting between you base and the enemies base but a 20% damage penalty
Oopsydaisy 21 Jul, 2015 @ 5:27am 
I think that this knife could go two ways. It could be mainly an "anti-enginner" type weapon:

PROS:
On engineer backstab you have one charge counter on your sapper which makes it act faster
Silent killer on only engineer
+20% damage to sentries, teleporters, and dispensers

CONS:
-10% non-backstab damage
On any class other then engineer, when you backstab them the knife makes a loud engineer noise and "short-circuits" (can't use again for 1-2 seconds)

Or it could be a weapon for cloak meter:

PROS:
On backstab stores a charge counter which you can use to add 10% cloak to you cloak meter when it is running low (right-clicking with knife when cloaked).

CONS:
-10% non-backstab damge
+5% fire damage

Alpha Omega42 1 Aug, 2015 @ 2:23am 
Here's stats that could change the goal of the spy.

On hit : makes the target bleed for 5 seconds
Players can be telepored to the spy from the spawn
The spy earns teleportation with backstabs

-20% fire speed
+10% time visible when discovered while cloacked
76561198093606683 17 Aug, 2015 @ 4:40pm 
Originally posted by Oopsydaisy:
I think that this knife could go two ways. It could be mainly an "anti-enginner" type weapon:

PROS:
On engineer backstab you have one charge counter on your sapper which makes it act faster
Silent killer on only engineer
+20% damage to sentries, teleporters, and dispensers

CONS:
-10% non-backstab damage
On any class other then engineer, when you backstab them the knife makes a loud engineer noise and "short-circuits" (can't use again for 1-2 seconds)

Or it could be a weapon for cloak meter:

PROS:
On backstab stores a charge counter which you can use to add 10% cloak to you cloak meter when it is running low (right-clicking with knife when cloaked).

CONS:
-10% non-backstab damge
+5% fire damage
I agree with these stat ideas.
Last edited by grandma death; 17 Aug, 2015 @ 4:41pm
76561198093606683 18 Aug, 2015 @ 1:46pm 
Originally posted by A MAGIC POTATO™:
PLEASE do something involving the electronic part of the knife. Maybe have it affect sentries, like you stab a building to sap it with an electric current, but it also make loud ZAPPING noises when you kill or sap (possibly even swing). This should even it out (and it can even get rid of the sapper from your wepons, like the Eternal Reward and the diquise kit)

JUST A THOUGHT
Not a bad idea
projectFirehive 27 Feb, 2016 @ 11:43am 
Originally posted by grandma death:
Originally posted by Oopsydaisy:
I think that this knife could go two ways. It could be mainly an "anti-enginner" type weapon:

PROS:
On engineer backstab you have one charge counter on your sapper which makes it act faster
Silent killer on only engineer
+20% damage to sentries, teleporters, and dispensers

CONS:
-10% non-backstab damage
On any class other then engineer, when you backstab them the knife makes a loud engineer noise and "short-circuits" (can't use again for 1-2 seconds)

Or it could be a weapon for cloak meter:

PROS:
On backstab stores a charge counter which you can use to add 10% cloak to you cloak meter when it is running low (right-clicking with knife when cloaked).

CONS:
-10% non-backstab damge
+5% fire damage
I agree with these stat ideas.

Anti-Engie
SWAT[NWG] 7 Jun, 2016 @ 9:12pm 
I will like this stats better https://www.youtube.com/watch?v=mZSRt2fSAuc
smes 18 Jul, 2016 @ 8:32am 
Pros-

+ Treated as a friendly player by all buildings
+ 20% Cloak duration

Cons-

-Cannot disguise

I just really like the kind of 'double agent' idea and thought this was the perfect weapon for it.
A Supply Box(J8) 18 Aug, 2016 @ 8:31pm 
How about this?
+Upon backstab, Nearby Enemy Buildings will be temporarily disengaged for 6 seconds, similar to the Cow Mangler
+Buildings struck with this weapon will be disabled for a fairly short 0.95 Seconds and take extra damage
+30% Faster Swing Speed
-Sappers work Half as fast (i.e Default does 1/2 Damage RT degrades slower)
-Backstabs temporarily disable spy cloaking and/or disguising for 3 seconds
LumberJackRequiem 29 Nov, 2016 @ 6:43pm 
20% damage increase
Gets 20 of health if happens a suscefull backstab
20% slower attack speed
Merald 6 Feb, 2017 @ 6:00am 
NEED IT
DeltaKnight 29 Mar, 2017 @ 4:45pm 
cTF2w showed what it does. Instead of killing someone with a backstab, you harmlessly plant an invisible bomb without losing your disguise and the cloak button is replaced with a detonate button when the knife is out, the bomb does the killing damage and can hurt people around the victim. Yeah, that made me want it SO bad.:steamhappy:
FawksGoBoom 2 Apr, 2017 @ 10:15pm 
Pros:
+Instant cloack and declock
+Silent clock and decloack

Cons:
-Cannot clock or declock while active
-Increased holster time
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