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JUST A THOUGHT
PROS:
On engineer backstab you have one charge counter on your sapper which makes it act faster
Silent killer on only engineer
+20% damage to sentries, teleporters, and dispensers
CONS:
-10% non-backstab damage
On any class other then engineer, when you backstab them the knife makes a loud engineer noise and "short-circuits" (can't use again for 1-2 seconds)
Or it could be a weapon for cloak meter:
PROS:
On backstab stores a charge counter which you can use to add 10% cloak to you cloak meter when it is running low (right-clicking with knife when cloaked).
CONS:
-10% non-backstab damge
+5% fire damage
On hit : makes the target bleed for 5 seconds
Players can be telepored to the spy from the spawn
The spy earns teleportation with backstabs
-20% fire speed
+10% time visible when discovered while cloacked
Anti-Engie
+ Treated as a friendly player by all buildings
+ 20% Cloak duration
Cons-
-Cannot disguise
I just really like the kind of 'double agent' idea and thought this was the perfect weapon for it.
+Upon backstab, Nearby Enemy Buildings will be temporarily disengaged for 6 seconds, similar to the Cow Mangler
+Buildings struck with this weapon will be disabled for a fairly short 0.95 Seconds and take extra damage
+30% Faster Swing Speed
-Sappers work Half as fast (i.e Default does 1/2 Damage RT degrades slower)
-Backstabs temporarily disable spy cloaking and/or disguising for 3 seconds
Gets 20 of health if happens a suscefull backstab
20% slower attack speed
+Instant cloack and declock
+Silent clock and decloack
Cons:
-Cannot clock or declock while active
-Increased holster time