Team Fortress 2

Team Fortress 2

High Cal Hinawaju
Idea: A Fast Movement Speed Sniper
Stats: 15% movement speed
20% Scope Sighting (Look into the Scope Faster)
Attacking closer does normal sniper rifle damage.
-30% damage and on Full Charge from farther away (Damage may be up to Valve or
Anyone that May have Reasonable Damage or Distance Idea)
Playstyle: Attacking closer with (toooo lazy to finish gunna do it later but u might get the idea also feel free to state out the problems of this idea im fine with any ideas)
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Showing 1-7 of 7 comments
Flaming_Fox 30 Jun, 2018 @ 8:15am 
Gud idea
i would definietly use this if niper had some japanese styled armor to go in his secondary slot and a sort of smaller katana
DailyOctopus 17 Jul, 2018 @ 12:32pm 
That's the huntsman's thing and the bizarre bargain already does this design too.
datodragonhawk 15 Mar, 2019 @ 12:07am 
how about this:
pros:
always instakills

cons:
+100% reload speed
-50% firing speed
if miss hit your self idiot

hope you like it.:steamhappy:
My suggested stats for this weapon:

+ On hit: Ignite enemies for 5 seconds
+ On hit burning enemies: Instantly reloads the next shot and deal splash damage to the target and enemies near the target
+ No movement speed penalty
- 20% damage penalty vs burning targets
Coffee 30 Nov, 2021 @ 12:51pm 
idea:
+no movement speed rampoff while scoped (basically you can go the same speed as no scope when scoping and chargind)
+%30 faster charge rate
-if the charge meters gets full it unscopes basically no more full charge (basically loose cannon without holding but with m2 ing and timing right with the scope
so basically i call it quickscoper)
-%50 damage penalty on bodyshots
-%25 zoom (basically if the scope on sniper is 4x it becomes 3x)
(its a quickmove attack sniper rifle for quickscopers also secret stat: it have a 0.60 ms instead of 0.20 ms so you have to wait 3x to headshot)
Pros:+50% damage potential on charge (don't effect on headshots)
+15% movement speed
Cons:-40% slower firing speed
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Showing 1-7 of 7 comments
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