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At first I was very surprised that you made 16x work. Actually comparing your Toric picture with my Continental one, the biomes in Toric seem to be smaller, and that's probably why overall it takes less RAM. For a given size, Continental is more compact, and so fills more space. Making "larger" maps was one of my motivations to create this shape initially.
If you don't mind, I'll keep the max size in this mod at 16x since I believe it won't work in most cases and will avoid people wasting time in trying impossible sizes. Since the game crashes at about ~3.5 GB, you could probably go much higher with Toric though.
Forest_map.lua
["huge"] = 450,
["giant"] = 640,
Checked this just after patching with a multiplier of 10.4. So shouldn't this be (much) higher?
Now it starts to make sense why I was able to make these worlds I think.
I've pushed a fix. You've found 2 bugs in 2 days ;)
When using a dedicated server I can go a little bit higher compared to client-only.
What I fear the most would be the game starting well during the first days but increasing memory consumption as you play and interact with the world. So it's probably safer to keep a little margin if we don't want the world to become unplayable at 100 days.