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1. Upkeep reduction needs to be tuned down, not eliminate just tuned down. I like that the reduction makes the game more fast paced, instead of sitting on Spearmen and Archers with my High Elf armies for the first 60-80 turns. But in my Noctilus campaign, I was able to field an entire army of Necrofex Collossi for free. It was fun for the first two or so battles but then the game got stale. In short, Lords that already have -25-50% with units are able to have almost a 100% upkeep reduction after getting enough traits and that is too much.
2. The traits gained that give Hunger regeneration from killing Vampire factions is a bit much (Or any regeneration), and breaks any lore immersion. It is also pretty broken for Lords that already have regeneration or are nigh unkillable like Tyrion. I would much prefer if such a powerful buff wasn't handed out so easily, and actually wasn't given out at all.
Oh and thanks for the input :)
Replaced Hunger with melee damage against all undead (Counts/Coast and Tomb Kings) for Lords and Heroes.
Replaced -army upkeep for wins vs skaven with melee damage vs skaven for Lord so they can live up to the name of the trait, Vermin Stomper!
Nerfed the -10/12% army upkeep from the campaigner traits to -1/2% until CA fixes it so we can gain the traits properly.
Replaced the -army upkeep from the public order traits with slight buffs to province tax.
Slight nerf to -army upkeep from the recruiting trait, slight buff to recruiting cost to compensate.
Added Melee Damage against Chaos and Norsca for Lord to the "Champion of Order" trait.
If people complain about removing Hunger I have a nice idea to add it in a way that would make sense lore-wise and isn't op as it was before. I will tinker with that tomorrow.