Total War: WARHAMMER II

Total War: WARHAMMER II

Normal traits extended
Sir_Isenhart  [developer] 4 Jul, 2018 @ 4:50am
Help me improve the mod if you know how.
There are two more things I want to do with this mod.
I want to find where the game handles the various traits, the scripts that let you learn the trait
so I can add some traits of my own or the ones CA hasn't implemented yet.

And second, some traits are locked for some Factions, for example Alarielle's faction doesn't learn "Lords over Asur", Tomb Kings don't learn the recruiter trait etc.
If someone knows where those scripts are and can point me in the direction I could improve a lot of things in the game.
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Showing 1-15 of 18 comments
Matthias 5 Jul, 2018 @ 1:20am 
@SIr_Isenhard I cannot point you into the right direction but I have to ask are you plannning on unlocking traits?
Don Dònte 5 Jul, 2018 @ 2:12am 
I am not sure about this, but i think the vanilla game has a trait limit in place, about 15/20 for character. If it does and this mod doesn't already remove or extended it, do you plan on doing something about it?
Sir_Isenhart  [developer] 5 Jul, 2018 @ 2:31am 
Yes vanilla's limit was a pain, noone found a way to remove it, CA raised it to the point where I don't see it as a problem at least in Vortex campaign. Only way to remove it would be to bug CA about it.
Don Dònte 6 Jul, 2018 @ 12:15am 
ah too bad. Do you know what is the current limit then?
Matthias 6 Jul, 2018 @ 1:03am 
Originally posted by Dead Meme:
ah too bad. Do you know what is the current limit then?
30 IIRC
Don Dònte 6 Jul, 2018 @ 2:32am 
Originally posted by Matthias:
Originally posted by Dead Meme:
ah too bad. Do you know what is the current limit then?
30 IIRC
Yea that seems enough, thanks
Darkstar113 27 Nov, 2018 @ 12:04pm 
Just giving some feedback, after playing a few campaigns with this mod on. I play only Very Hard difficulty too and so far only got two hangups.
1. Upkeep reduction needs to be tuned down, not eliminate just tuned down. I like that the reduction makes the game more fast paced, instead of sitting on Spearmen and Archers with my High Elf armies for the first 60-80 turns. But in my Noctilus campaign, I was able to field an entire army of Necrofex Collossi for free. It was fun for the first two or so battles but then the game got stale. In short, Lords that already have -25-50% with units are able to have almost a 100% upkeep reduction after getting enough traits and that is too much.

2. The traits gained that give Hunger regeneration from killing Vampire factions is a bit much (Or any regeneration), and breaks any lore immersion. It is also pretty broken for Lords that already have regeneration or are nigh unkillable like Tyrion. I would much prefer if such a powerful buff wasn't handed out so easily, and actually wasn't given out at all.
Sir_Isenhart  [developer] 27 Nov, 2018 @ 5:51pm 
Meh some people were complaining when I removed regeneration so I added hunger instead. Can't please everyone I guess. I agree it breaks lore though so I will replace it. And yes I will tone down the upkeep reductions even further. Any trait in particular you believe needs to be toned down in that regard?

Oh and thanks for the input :)
Darkstar113 28 Nov, 2018 @ 5:21am 
The Recruiter, Taskmaster (spent multiple turns in Forced March), Campaigner (Fought battles far from Capital), Strict (Public Order) traitlines are where most of the Upkeep reduction come from for me. The Campaigner especially gives -12% at maximum. How about giving -1% Upkeep reduction per Trait level, except for the Recruiter traitline? A larger upkeep reduction makes sense for that one. So bring that one down to 5% at maxed level while trading off for increased recruitment cost reduction.
Last edited by Darkstar113; 28 Nov, 2018 @ 5:29am
Darkstar113 28 Nov, 2018 @ 6:02am 
If that is too drastic then maybe -1%Upkeep per level with -5% maximum at the final trait level.
Sir_Isenhart  [developer] 28 Nov, 2018 @ 11:48am 
I will remove it completely from the campaigner until CA fixes it, I will also replace it with something else on the public order and kill skaven traits. Tomorrow hopefully if I get some time :)
Sir_Isenhart  [developer] 28 Nov, 2018 @ 3:39pm 
Update done.
Replaced Hunger with melee damage against all undead (Counts/Coast and Tomb Kings) for Lords and Heroes.
Replaced -army upkeep for wins vs skaven with melee damage vs skaven for Lord so they can live up to the name of the trait, Vermin Stomper!
Nerfed the -10/12% army upkeep from the campaigner traits to -1/2% until CA fixes it so we can gain the traits properly.
Replaced the -army upkeep from the public order traits with slight buffs to province tax.
Slight nerf to -army upkeep from the recruiting trait, slight buff to recruiting cost to compensate.
Added Melee Damage against Chaos and Norsca for Lord to the "Champion of Order" trait.

If people complain about removing Hunger I have a nice idea to add it in a way that would make sense lore-wise and isn't op as it was before. I will tinker with that tomorrow.
Darkstar113 28 Nov, 2018 @ 5:30pm 
My game has been crashing on start up now only with this mod checked. o.o
Sir_Isenhart  [developer] 29 Nov, 2018 @ 1:51am 
Fixed, again really really sorry for this. Lesson learned.
Darkstar113 29 Nov, 2018 @ 2:03am 
It's okay. Thanks for taking our feedback and making this mod great. :)
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