Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Currently running a very light mod list, but this behavior did not occur in the couple dozen hours I went before gettting this mod added on as well.
As for what might be causing it, it seems that Tynan may have modified pawn job behavior. Running vanilla, I noticed that with both planting and cleaning set to the same priority my pawn would harvest a couple tiles, then run inside the nearest building and clean a little bit, then run back outside to harvest/plant, then clean some more, ad nauseum. This was not due to fresh cleaning tasks, since the room the pawn was cleaning never ended up fully cleaned.
I think the modification you make to choosing jobs is running into some sort of interrupt that Tynan may have put into job execution in order to diversify what tasks pawns are undertaking, and that may be causing the cross-map hauling job issue.
The behavior is replicatable and currently ongoing, involving the two locations to the right of the base. Hopefully this helps you pin down the problem, because I loved your mod in B18 and I'm looking forward to using it in the full release.
This is happening to me too. It slows the game way down and lags it really bad. I "reset" 2 pawns that were messed up by sending them on a caravan but one of them is doing it again. :'(